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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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<blockquote data-quote="Hussar" data-source="post: 9583652" data-attributes="member: 22779"><p>So, let me see if I'm understanding this.</p><p></p><p>1. DM is allowing the players to shop in the DMG for magic items and buy whatever item they can afford when they can afford it. (Something that is 100% advised against in every single source in the game)</p><p></p><p>2. DM is using a 2014 era module, unmodified against a larger than standard party.</p><p></p><p>3. Play is so fast that in 20 weeks, they have advanced 18 levels. Now, nothing has been said about how often they are playing or how long, but, of course the DM isn't adjusting. By the time he realizes there is an issue, the party has already moved on. </p><p></p><p>4. DM apparently has the tactical acumen of a concussed beaver. By [USER=7030563]@ECMO3[/USER] 's account, no combat at very high levels is lasting more than 2 rounds. :wow: That's just insane. A 20th level encounter could be 4 beholders. I don't care what magic items your party has, that's a fight that's going to take more than 2 rounds. The only way that this is true is if every fight is in nearly empty rooms, no flying, no maneuvering, and the enemies never have any reactive abilities to escape. Something that is virtually never true in high level enemies.</p><p></p><p>And, apparently, the takeaway from this is that there is a problem with the DMG? <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Seriously? There isn't the slightest possibility that the issue is largely self-inflicted?</p></blockquote><p></p>
[QUOTE="Hussar, post: 9583652, member: 22779"] So, let me see if I'm understanding this. 1. DM is allowing the players to shop in the DMG for magic items and buy whatever item they can afford when they can afford it. (Something that is 100% advised against in every single source in the game) 2. DM is using a 2014 era module, unmodified against a larger than standard party. 3. Play is so fast that in 20 weeks, they have advanced 18 levels. Now, nothing has been said about how often they are playing or how long, but, of course the DM isn't adjusting. By the time he realizes there is an issue, the party has already moved on. 4. DM apparently has the tactical acumen of a concussed beaver. By [USER=7030563]@ECMO3[/USER] 's account, no combat at very high levels is lasting more than 2 rounds. :wow: That's just insane. A 20th level encounter could be 4 beholders. I don't care what magic items your party has, that's a fight that's going to take more than 2 rounds. The only way that this is true is if every fight is in nearly empty rooms, no flying, no maneuvering, and the enemies never have any reactive abilities to escape. Something that is virtually never true in high level enemies. And, apparently, the takeaway from this is that there is a problem with the DMG? :erm: Seriously? There isn't the slightest possibility that the issue is largely self-inflicted? [/QUOTE]
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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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