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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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<blockquote data-quote="Hussar" data-source="post: 9583829" data-attributes="member: 22779"><p>Again I cannot even begin to understand how you achieve those paces. That’s just so far outside of my experience that I simply cannot imagine what your table looks like. </p><p></p><p>But sure your fighter is routinely doing 200 points of damage because every combat must start from fifteen feet away and nothing can fly. <img class="smilie smilie--emoji" alt="🤷" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" title="Person shrugging :person_shrugging:" data-shortname=":person_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p>Like I said, Occam’s razor applies here. What is more likely? That your group is typical of play, despite no one else getting results like this, or, this is a very idiosyncratic table with a dm who has zero sense of tactics?</p><p></p><p>I mean seriously. You keep going on about vicious weapons. Do no encounters start at range? No encounters feature lighting or sight line limitations? No monster is ever invisible or has any means of either mitigating damage or some sort of reaction teleport? Nothing has flyby attacks and the ability to move through walls? </p><p></p><p>I do not doubt that you are getting these results but these are results that absolutely no one else is getting. The only 20 level Spelljammer module I know of for 5e is Harvester of Worlds. That you played through that entire module in 20ish sessions leads me to believe that your table is ignoring a lot of tactical complexity. </p><p></p><p>So yeah. Extraordinary claims require considerable more proof than “well this is my anecdote.”</p></blockquote><p></p>
[QUOTE="Hussar, post: 9583829, member: 22779"] Again I cannot even begin to understand how you achieve those paces. That’s just so far outside of my experience that I simply cannot imagine what your table looks like. But sure your fighter is routinely doing 200 points of damage because every combat must start from fifteen feet away and nothing can fly. 🤷 Like I said, Occam’s razor applies here. What is more likely? That your group is typical of play, despite no one else getting results like this, or, this is a very idiosyncratic table with a dm who has zero sense of tactics? I mean seriously. You keep going on about vicious weapons. Do no encounters start at range? No encounters feature lighting or sight line limitations? No monster is ever invisible or has any means of either mitigating damage or some sort of reaction teleport? Nothing has flyby attacks and the ability to move through walls? I do not doubt that you are getting these results but these are results that absolutely no one else is getting. The only 20 level Spelljammer module I know of for 5e is Harvester of Worlds. That you played through that entire module in 20ish sessions leads me to believe that your table is ignoring a lot of tactical complexity. So yeah. Extraordinary claims require considerable more proof than “well this is my anecdote.” [/QUOTE]
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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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