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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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<blockquote data-quote="Ruin Explorer" data-source="post: 9583973" data-attributes="member: 18"><p>If you don't want examples criticised, don't give bad examples. It's not complicated mate.</p><p></p><p>And no, I'm not. The entire logic you were suggesting is essentially "Well if the monsters run away and hide enough it should last more than one round!".</p><p></p><p>I thought you were against open rooms and ridiculous conditions? This would only be true if no PC has 120ft darkvision and you were outdoors in total darkness, or in a truly vast and completely dark space.</p><p></p><p>You're just proving my point at this point. Those guys are going to get mulched. High-level PCs can likely reach them staggeringly fast, and trying to drop ice walls to "split up the party" is just going to take up their actions and mean that one of them gets vapourized immediately in round two, instead of round one, oooooh big difference!</p><p></p><p></p><p>Occam's razor (not something I normally use, but you brought it in) says resting after most encounters is the way most groups play D&D, and 2024 was supposed to fix that being as much of a problem, evidently it didn't.</p><p></p><p>2024 was also supposed to be backwards compatible adventure-wise, and if it's joke-easy at higher levels because of "2014 encounter budgets", well, then it isn't, is it?</p><p></p><p>And again, "no-one else is getting these results" is hogwash when "no-one else" is even playing a 2024 campaign at this level.</p><p></p><p>I'm sure the magic item budget makes things easier than it should be, but I'm skeptical about how much impact it has on kill times.</p><p></p><p>As for the DM being the problem, the reality is we just don't know, and cheaply blaming them and crapping on them whilst denying every single possible issue with 2024 is not a good look, nor a convincing or even really basically plausible argument.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9583973, member: 18"] If you don't want examples criticised, don't give bad examples. It's not complicated mate. And no, I'm not. The entire logic you were suggesting is essentially "Well if the monsters run away and hide enough it should last more than one round!". I thought you were against open rooms and ridiculous conditions? This would only be true if no PC has 120ft darkvision and you were outdoors in total darkness, or in a truly vast and completely dark space. You're just proving my point at this point. Those guys are going to get mulched. High-level PCs can likely reach them staggeringly fast, and trying to drop ice walls to "split up the party" is just going to take up their actions and mean that one of them gets vapourized immediately in round two, instead of round one, oooooh big difference! Occam's razor (not something I normally use, but you brought it in) says resting after most encounters is the way most groups play D&D, and 2024 was supposed to fix that being as much of a problem, evidently it didn't. 2024 was also supposed to be backwards compatible adventure-wise, and if it's joke-easy at higher levels because of "2014 encounter budgets", well, then it isn't, is it? And again, "no-one else is getting these results" is hogwash when "no-one else" is even playing a 2024 campaign at this level. I'm sure the magic item budget makes things easier than it should be, but I'm skeptical about how much impact it has on kill times. As for the DM being the problem, the reality is we just don't know, and cheaply blaming them and crapping on them whilst denying every single possible issue with 2024 is not a good look, nor a convincing or even really basically plausible argument. [/QUOTE]
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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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