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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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<blockquote data-quote="Ruin Explorer" data-source="post: 9583994" data-attributes="member: 18"><p>The specific issue I said was 100% a system problem is 100% a system problem.</p><p></p><p>The rest is a false dichotomy you've cooked up, which isn't even a good argument, because it's an obvious strawman.</p><p></p><p>The reality is we don't know how much of it is a DM problem. The tactics stuff you completely undermined by pointing out Occam's razor, because <em>most</em> DMs <em>don't</em> elaborately kite and hide with their monsters and frankly neither 2014 nor 2024 encourages people to. Campaign-wise, it appears he's running official campaigns, hence your "2014 encounter weights" criticism, so you can't argue that AND argue "all dungeon rooms", as they're springing from the same source. You've got to pick one - WotC is inarguably responsible for at least one, and again, 2024's selling point was "It is backwards compatible with adventures"... so they're kind of responsible for both.</p><p></p><p>"Ohhhh DMs are perfect are they?!", that's a "you" argument, dude. A strawman. No-one is saying that. Rather all DMs are imperfect, very much including ones who think they're great DMs and who are keen to criticise others. The magic item stuff seems rather excessive, but some of it is absolutely stemming from changes that 2024 made, like the hilariously demented Ring of Resistance doesn't require Attunement thing. I'm sure the letting the PCs have items they want makes the game easier, but again I'm not convinced it's really boosting their DPR that much (it's much easier to boost survivability by targeting specific items than DPR in my experience).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9583994, member: 18"] The specific issue I said was 100% a system problem is 100% a system problem. The rest is a false dichotomy you've cooked up, which isn't even a good argument, because it's an obvious strawman. The reality is we don't know how much of it is a DM problem. The tactics stuff you completely undermined by pointing out Occam's razor, because [I]most[/I] DMs [I]don't[/I] elaborately kite and hide with their monsters and frankly neither 2014 nor 2024 encourages people to. Campaign-wise, it appears he's running official campaigns, hence your "2014 encounter weights" criticism, so you can't argue that AND argue "all dungeon rooms", as they're springing from the same source. You've got to pick one - WotC is inarguably responsible for at least one, and again, 2024's selling point was "It is backwards compatible with adventures"... so they're kind of responsible for both. "Ohhhh DMs are perfect are they?!", that's a "you" argument, dude. A strawman. No-one is saying that. Rather all DMs are imperfect, very much including ones who think they're great DMs and who are keen to criticise others. The magic item stuff seems rather excessive, but some of it is absolutely stemming from changes that 2024 made, like the hilariously demented Ring of Resistance doesn't require Attunement thing. I'm sure the letting the PCs have items they want makes the game easier, but again I'm not convinced it's really boosting their DPR that much (it's much easier to boost survivability by targeting specific items than DPR in my experience). [/QUOTE]
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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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