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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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<blockquote data-quote="Ruin Explorer" data-source="post: 9584008" data-attributes="member: 18"><p>I've only played 2014, no-one I know wants to run 2024 so far (even though two DMs have it), so I can't speak to 2024.</p><p></p><p>Is this my experience of 5E more generally? Somewhat? It's not a perfect alignment, but some things do ring true. Like, the one-rounding, I've not really played/DM'd 5E above level 16 or so, but at that point, things are often getting increasingly "one-round-y", for sure. I've played campaigns where we basically got to buy more common magic items, which is why I have opinions on that - and it wasn't DPR that was easy to boost (that was very hard to), but survivability was easy to boost.</p><p></p><p></p><p>Okay, that's a fair point to consider! </p><p></p><p>The questions then become firstly - "are they similar to WotC's ones design-wise", because a lot of 3PP ones are fundamentally very much compliant with 5E's design approach, and very easily could have been official adventures. And secondly, if they aren't, which direction is it in? Because if it's MCDM (and was it? I've already forgotten), that's actually <em>way harder</em> than WotC's adventures, design-wise. I'm not actually aware of any 3PPs who "soft pedal" things compared to WotC's official stuff. Are you? I'm aware of a number who intentionally went tougher, whether slightly or a great deal.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9584008, member: 18"] I've only played 2014, no-one I know wants to run 2024 so far (even though two DMs have it), so I can't speak to 2024. Is this my experience of 5E more generally? Somewhat? It's not a perfect alignment, but some things do ring true. Like, the one-rounding, I've not really played/DM'd 5E above level 16 or so, but at that point, things are often getting increasingly "one-round-y", for sure. I've played campaigns where we basically got to buy more common magic items, which is why I have opinions on that - and it wasn't DPR that was easy to boost (that was very hard to), but survivability was easy to boost. Okay, that's a fair point to consider! The questions then become firstly - "are they similar to WotC's ones design-wise", because a lot of 3PP ones are fundamentally very much compliant with 5E's design approach, and very easily could have been official adventures. And secondly, if they aren't, which direction is it in? Because if it's MCDM (and was it? I've already forgotten), that's actually [I]way harder[/I] than WotC's adventures, design-wise. I'm not actually aware of any 3PPs who "soft pedal" things compared to WotC's official stuff. Are you? I'm aware of a number who intentionally went tougher, whether slightly or a great deal. [/QUOTE]
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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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