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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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<blockquote data-quote="Oofta" data-source="post: 9584032" data-attributes="member: 6801845"><p>If it takes 4 beholders to challenge a group, I'll throw 4 beholders. Why not? As long as I'm not constantly nerfing the group, it can be a fun challenge. </p><p></p><p></p><p>If the PCs are doing high enough damage that they the DM could add half a dozen extra monsters and they still get through the combat in, say, 3-4 rounds, how is that tedious? </p><p></p><p>Not all monsters need to fly or otherwise kite, that doesn't mean they all show up with no protections in an otherwise empty 20x20 room. There's plenty of ways to make fun and enjoyable yet challenging environments.</p><p></p><p></p><p>There is a vast, vast difference in what a group can handle base on party makeup, their opponents, the items they have access to, how encounters are structured. A fighter is doing 200 points of damage in the first round? Sounds like the real BBEG needs some meat shields or some clever tactics like simulacrums or illusion spells. It also means the fighter can get to the primary target immediately every single time. </p><p></p><p>I have run multiple campaigns to level 20 now and I don't remember a single combat being over in a single round because I don't run easy combats and I just don't see the 2024 rules changing anything. If the group is more effective I'll adjust difficulty and tactics. So yes, it's a DM issue. In this case it's letting them load up with magic items so someone casting detect magic would likely be blinded by the bling and poor tactics. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 9584032, member: 6801845"] If it takes 4 beholders to challenge a group, I'll throw 4 beholders. Why not? As long as I'm not constantly nerfing the group, it can be a fun challenge. If the PCs are doing high enough damage that they the DM could add half a dozen extra monsters and they still get through the combat in, say, 3-4 rounds, how is that tedious? Not all monsters need to fly or otherwise kite, that doesn't mean they all show up with no protections in an otherwise empty 20x20 room. There's plenty of ways to make fun and enjoyable yet challenging environments. There is a vast, vast difference in what a group can handle base on party makeup, their opponents, the items they have access to, how encounters are structured. A fighter is doing 200 points of damage in the first round? Sounds like the real BBEG needs some meat shields or some clever tactics like simulacrums or illusion spells. It also means the fighter can get to the primary target immediately every single time. I have run multiple campaigns to level 20 now and I don't remember a single combat being over in a single round because I don't run easy combats and I just don't see the 2024 rules changing anything. If the group is more effective I'll adjust difficulty and tactics. So yes, it's a DM issue. In this case it's letting them load up with magic items so someone casting detect magic would likely be blinded by the bling and poor tactics. 🤷♂️ [/QUOTE]
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Wrapping up first 2-20 2024 campaign this week, some of my thoughts
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