Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Wrapping up first 2-20 2024 campaign this week, some of my thoughts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 9584374" data-attributes="member: 5889"><p>I will challenge this a bit.</p><p></p><p>1) Time: If the DM has established a setting with long downtimes...then suddenly changing it to "oh there is no time for that" when the players start to craft things doesn't really work.</p><p></p><p>2) Money: Its true that the DM can be super stingy...but this starts to go against a setting if its done to an extreme. When every attempt to pickpocket turns up empty, and even dragons don't have hoards anymore....the players start to question what is going on.</p><p></p><p>Further, as this OP was based on a module....what does the module assume as treasure? The DM may just be following the treasures rules the module already established.</p><p></p><p></p><p>One thing that is often overlooked in discussions. While it is true that DMs can always do anything and change anything, many Dms do like to be thematic. They establish a world, and would like consistency within that world. And so the DMs hands become "thematically tied" in many ways. This is why the "you can always throw in another dragon" doesn't always work in these kinds of settings. In a white room, sure a DM can throw anything they want against a party. But in a setting you are trying to make believable.....it doesn't always work to just add monster X to an encounter. Likewise above, you can't establish a world that has dungeons and ancient relics and xyz but then have the PCs come up short on cash every time they go out adventuring.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9584374, member: 5889"] I will challenge this a bit. 1) Time: If the DM has established a setting with long downtimes...then suddenly changing it to "oh there is no time for that" when the players start to craft things doesn't really work. 2) Money: Its true that the DM can be super stingy...but this starts to go against a setting if its done to an extreme. When every attempt to pickpocket turns up empty, and even dragons don't have hoards anymore....the players start to question what is going on. Further, as this OP was based on a module....what does the module assume as treasure? The DM may just be following the treasures rules the module already established. One thing that is often overlooked in discussions. While it is true that DMs can always do anything and change anything, many Dms do like to be thematic. They establish a world, and would like consistency within that world. And so the DMs hands become "thematically tied" in many ways. This is why the "you can always throw in another dragon" doesn't always work in these kinds of settings. In a white room, sure a DM can throw anything they want against a party. But in a setting you are trying to make believable.....it doesn't always work to just add monster X to an encounter. Likewise above, you can't establish a world that has dungeons and ancient relics and xyz but then have the PCs come up short on cash every time they go out adventuring. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wrapping up first 2-20 2024 campaign this week, some of my thoughts
Top