Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wrapping up first 2-20 2024 campaign this week, some of my thoughts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9591565" data-attributes="member: 93670"><p>Agreed. There's nothing wrong with minmaxing and CharOp, I quite approve of it even, the key is why the player does it and how they use it. Playing to win causes things to go sideways on so many levels when a player has it in their mind that they need to win by beating the gm. Even when the gm is playing the monsters to win to the best of their ability, they are not usually simultaneously playing to beat the players as the gm.</p><p></p><p>The key difference between CharOp and playing to win can be seen starkly contrasted by holding up the <a href="https://youtu.be/TTBpVGeJLzI?si=IJnndKzy36g5V_w-" target="_blank">origins of ye old god wizard</a> in the edition known for maybe going too far with CharOp at times to nearly any of today's broken/monster build guides that often even highlight things like "frustrate your gm" as a selling point in the edition that tried (and failed miserably) to eliminate the extremes of CharOp by making any build more than good enough. n Oe of those was designed to fly under the radar while acting as glue to elevate everyone else at the table when it matters in play... The other is just straight up shooting for world of cardboard man with less concern for his sidekicks where "winning" against the gm becomes possible</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9591565, member: 93670"] Agreed. There's nothing wrong with minmaxing and CharOp, I quite approve of it even, the key is why the player does it and how they use it. Playing to win causes things to go sideways on so many levels when a player has it in their mind that they need to win by beating the gm. Even when the gm is playing the monsters to win to the best of their ability, they are not usually simultaneously playing to beat the players as the gm. The key difference between CharOp and playing to win can be seen starkly contrasted by holding up the [URL='https://youtu.be/TTBpVGeJLzI?si=IJnndKzy36g5V_w-']origins of ye old god wizard[/URL] in the edition known for maybe going too far with CharOp at times to nearly any of today's broken/monster build guides that often even highlight things like "frustrate your gm" as a selling point in the edition that tried (and failed miserably) to eliminate the extremes of CharOp by making any build more than good enough. n Oe of those was designed to fly under the radar while acting as glue to elevate everyone else at the table when it matters in play... The other is just straight up shooting for world of cardboard man with less concern for his sidekicks where "winning" against the gm becomes possible [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wrapping up first 2-20 2024 campaign this week, some of my thoughts
Top