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Wrath of Ashardalon board game!
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<blockquote data-quote="Steel_Wind" data-source="post: 5199325" data-attributes="member: 20741"><p>You knew what I meant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm iffy on <em>Iron Heroes</em> too. Actually, no I'm not. I plain don't like it.</p><p></p><p>My point was with reference to his development of mechnics, however, and not necessarily with the flavor, or implementation, as such.</p><p></p><p>Yes I recall our <em>Wooden Ships and Iron Men</em> game that didn't happen at Gencon a few years back.</p><p></p><p>I updated <em>Wooden Ships and Iron Men</em> with elements of <a href="http://boardgamegeek.com/boardgame/5142/fighting-sail-sea-combat-in-the-age-of-canvas-and" target="_blank">Fighting Sail</a>, actually, as part of a home brew. Not many huge changes, but the big one I stole from <em>Fighting Sail</em> is that I changed the battlefield from hexes to squares. This sounds a little counterintuitive, until you realize that the Square can easily be used on the diagonal to give you 8 directions instead of just the four. Add in the diagonals and you get a bearing of North-East, easy peasy. It's more satisfying, imo. </p><p></p><p>Play it on a deep ocean mat with a square grid using constructible ship minis from <em>Pirates of the Spanish Main</em>? It's pretty neat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Still, I have difficulty in persuading guys in my RPG group to play <em>Battlelore</em>, (or <em>Tide of Iron</em>) let alone something as esoteric as a Napoleonic era / American Revolutionary War sea battle wargame. </p><p></p><p>Anyways, point of <a href="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=8&enmi=Tide%20Of%20Iron" target="_blank"><em>Tide of Iron</em></a> is that they have these cool bases to insert your squad minis into, which also have a hook on the base so you can stick a counter in it to use as a marker. Add in all the cards and terrain and the maps pieces they have in the box (and expansions) and it is an <em>exceptionally</em> cool boardgame with a deep WW2 theme. (To be clear, it is still a boardgame -- it doesn't have sufficient granularity to be termed a "wargame", imo.) </p><p></p><p>Whatever the case, <em>Tide of Iron</em> has just about the best "chrome" of any Fantasy Flight Boardgame (and that's saying a lot as they make some very cool products.). Mind you, it is an expensive game. *nods* </p><p></p><p>And now we've gone way astray from the thread topic so I'll just shut up now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5199325, member: 20741"] You knew what I meant. :) I'm iffy on [I]Iron Heroes[/I] too. Actually, no I'm not. I plain don't like it. My point was with reference to his development of mechnics, however, and not necessarily with the flavor, or implementation, as such. Yes I recall our [I]Wooden Ships and Iron Men[/I] game that didn't happen at Gencon a few years back. I updated [I]Wooden Ships and Iron Men[/I] with elements of [URL="http://boardgamegeek.com/boardgame/5142/fighting-sail-sea-combat-in-the-age-of-canvas-and"]Fighting Sail[/URL], actually, as part of a home brew. Not many huge changes, but the big one I stole from [I]Fighting Sail[/I] is that I changed the battlefield from hexes to squares. This sounds a little counterintuitive, until you realize that the Square can easily be used on the diagonal to give you 8 directions instead of just the four. Add in the diagonals and you get a bearing of North-East, easy peasy. It's more satisfying, imo. Play it on a deep ocean mat with a square grid using constructible ship minis from [I]Pirates of the Spanish Main[/I]? It's pretty neat. :) Still, I have difficulty in persuading guys in my RPG group to play [I]Battlelore[/I], (or [I]Tide of Iron[/I]) let alone something as esoteric as a Napoleonic era / American Revolutionary War sea battle wargame. Anyways, point of [URL="http://www.fantasyflightgames.com/edge_minisite.asp?eidm=8&enmi=Tide%20Of%20Iron"][I]Tide of Iron[/I][/URL] is that they have these cool bases to insert your squad minis into, which also have a hook on the base so you can stick a counter in it to use as a marker. Add in all the cards and terrain and the maps pieces they have in the box (and expansions) and it is an [I]exceptionally[/I] cool boardgame with a deep WW2 theme. (To be clear, it is still a boardgame -- it doesn't have sufficient granularity to be termed a "wargame", imo.) Whatever the case, [I]Tide of Iron[/I] has just about the best "chrome" of any Fantasy Flight Boardgame (and that's saying a lot as they make some very cool products.). Mind you, it is an expensive game. *nods* And now we've gone way astray from the thread topic so I'll just shut up now :) [/QUOTE]
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