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Wrath of the Righteous Adventure Path
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<blockquote data-quote="Bravesword" data-source="post: 6450384" data-attributes="member: 61095"><p><strong>5 out of 5 rating for Wrath of the Righteous Adventure Path</strong></p><p></p><p>This Adventure Path has one of the most epic and grandiose ideas from Paizo for the Pathfinder Roleplaying Game and for the Pathfinder Campaign Seting (Golarion) as well. As a Gamemaster, I own all the six books and I am personally adapting this Adventure Path to my Forgotten Realms homebrew campaign. The history has a great objective to be fulfilled (end the threat of a Demon Lord that seeks to tear the reality and open a passage to the Abyss), that can be played either as described by the book or in a way that allows more adaptations and world building from dedicated GMs (I personally enjoy this second alternative). The villains are well described and have tone and attitude, and even the NPCs that help the players in their quest have their own specific goals, personality and purpose. Some mature themes are also well addressed, such as redemption, corruption and sacrifice, making this Adventure Path more than “enter-the-lair-kill-the-dragon-get-the-treasure” and hack´n slash from several other adventures (please note that I´m not against this approach, you can even play Wrath of the Righteous this way, but it is important to say that it offers you much more!).The use of the mythic rules from Mythic Adventurers reflect the heroic journey that is possible to be undertaken within this Adventure Path. One thing worth mentioning is that the GM shall be more experienced and ready to handle these monsters and enemies accordingly, because the players with mythic abilities can easily overcome some of the most challenging ones without much effort. Each book also describes as an option the possibility to run the whole campaign without the mythich rules. However, I would not miss the opportunity to use them, they are awesome! By the end of the day, a critical hit from Paizo! Highly recommended!</p></blockquote><p></p>
[QUOTE="Bravesword, post: 6450384, member: 61095"] [b]5 out of 5 rating for Wrath of the Righteous Adventure Path[/b] This Adventure Path has one of the most epic and grandiose ideas from Paizo for the Pathfinder Roleplaying Game and for the Pathfinder Campaign Seting (Golarion) as well. As a Gamemaster, I own all the six books and I am personally adapting this Adventure Path to my Forgotten Realms homebrew campaign. The history has a great objective to be fulfilled (end the threat of a Demon Lord that seeks to tear the reality and open a passage to the Abyss), that can be played either as described by the book or in a way that allows more adaptations and world building from dedicated GMs (I personally enjoy this second alternative). The villains are well described and have tone and attitude, and even the NPCs that help the players in their quest have their own specific goals, personality and purpose. Some mature themes are also well addressed, such as redemption, corruption and sacrifice, making this Adventure Path more than “enter-the-lair-kill-the-dragon-get-the-treasure” and hack´n slash from several other adventures (please note that I´m not against this approach, you can even play Wrath of the Righteous this way, but it is important to say that it offers you much more!).The use of the mythic rules from Mythic Adventurers reflect the heroic journey that is possible to be undertaken within this Adventure Path. One thing worth mentioning is that the GM shall be more experienced and ready to handle these monsters and enemies accordingly, because the players with mythic abilities can easily overcome some of the most challenging ones without much effort. Each book also describes as an option the possibility to run the whole campaign without the mythich rules. However, I would not miss the opportunity to use them, they are awesome! By the end of the day, a critical hit from Paizo! Highly recommended! [/QUOTE]
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