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Wrath of von Kittykiller Rogues Gallery.
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<blockquote data-quote="Scott DeWar" data-source="post: 5148034" data-attributes="member: 49929"><p>El Gato Loco, enlightened fist and protector of <u><strong>los gatos</strong></u>.</p><p></p><p>Male Human Lawful Neutral monk 3/scorcerer 6/enlightened fist 1</p><p></p><p><span style="font-size: 26px"> <strong>work in progress</strong> </span></p><p></p><p>El Gato, Wizard 10</p><p>[code]</p><p>[B]STR[/B] 14 ( 6 pts) 16 +3</p><p>[B]DEX[/B] 14 ( 6 pts) 16 +3</p><p>[B]CON[/B] 14 ( 6 pts) 16 +3</p><p>[B]INT[/B] 18 (10 pts) 20 +5</p><p>[B]WIS[/B] 12 ( 4 pts) 12 +1</p><p>[B]CHR[/B] 8 ( 0 pts) 08 -1</p><p>Adjsutments: +1 Int at lv 4; +1 Int at lev 8</p><p>magic enhancements: +2 each to Str, Con, Dex and Int</p><p></p><p>Hd: 10d4+30 Hp: 58</p><p>BAB: +5 Init: +7</p><p> </p><p>[B][U]SAVE BASE ABIL MISC TOTAL[/U][/B]</p><p>[B]FORT[/B] +3 +3 +3 +9</p><p>[B]REF[/B] +3 +3 +3 +9</p><p>[B]WILL[/B] +7 +1 +3 +11</p><p></p><p>Proofs: </p><p>hp: [url=http://invisiblecastle.com/roller/view/2452477/] 9d4=24 [/url] </p><p></p><p>[b]Defense[/b]</p><p>[B]Item Bonus Type[/B]</p><p>Amulet +2 Natral</p><p>self +3 dex</p><p></p><p>A/C: xx Touch: xx FF: xx</p><p></p><p>Attack:</p><p>Melee +8</p><p>Ranged +8</p><p>Grapple +8</p><p></p><p>Skills and feats</p><p></p><p>[B]Class Features[/B]</p><p></p><p>[B]Race Features[/B]</p><p></p><p>[B]Feats[/B]</p><p>[B][U]HUMAN:[/U][/B] Improved Inititive</p><p>[B][U]CL 1:[/U][/B] Improved Unarmed strike</p><p>[B][U]CL 3:[/U][/B] Craft Wonderous Item</p><p>[B][U]WIZARD 5:[/U][/B] Sudden silent</p><p>[B][U]CL 6:[/U][/B] Improved Grapple</p><p>[B][U]CL 9:[/U][/B] 2 weapon fighting</p><p>[B][U]WIZARD 10:[/U][/B] Energy substituion (CA)</p><p></p><p></p><p>[B][U]Skills Ranks abil misc total notes[/U][/B]</p><p>Conc 12 +3 +15</p><p>Craft Armor 10 +5 +15 (1)</p><p>Craft Wpns 7 +5 +12 (2)</p><p>Decr Script 1 +5 +6</p><p>Knowledge:</p><p>Arcana 10 +5 +14 (3)</p><p>Arch/Eng 5 +5 +10 (4)</p><p>Dungeon 5 +5 +10 (5)</p><p>Geog 3 +5 +8 (6)</p><p>History 3 +5 +8 </p><p>Local 5 +5 +10 (7)</p><p>Nature 8 +5 +17 (8)</p><p>Nob/Royal 5 +5 +10 (9)</p><p>Religon 3 +5 +8 </p><p>Planes 3 +5 +8 (10)</p><p>Spellcraft 12 +5 +2 +19 (11)</p><p>Spot (cc) 8 +1 +9 (12)</p><p>Search (cc) 5 +3 +8 (13)</p><p>(1)[size=2]syn: +2 appr armor[/size]</p><p>(2)[size=2]syn: +2 appr wpns[/size]</p><p>(3)[size=2]Syn: +2 Spellcraft checks[/size]</p><p>(4)[size=2]Syn: search (secret doors) and such[/size]</p><p>(5)[size=2]Syn: survival (underground)[/size]</p><p>(6)[size=2]Syn: survival to avoid hazrds/not get lost[/size]</p><p>(7)[size=2]Syn: Gather info[/size]</p><p>(8)[size=2]Syn: survival (above ground-natral)[/size]</p><p>(9)[size=2]Syn: Diplomacy[/size]</p><p>(10)[size=2]Syn: survival( extra-planer)[/size]</p><p>(11)[size=2]Syn: Use magic device (scrolls)[/size]</p><p>(12)[size=2]Syn: survival (tracking)[/size]</p><p>(13)[size=2]Syn: survival (tracking)[/size]</p><p></p><p></p><p>Equipment:</p><p>[B][u]Item Cost: Weight:[/u][/B]</p><p>Infinite Scrollcase 2800.00 3.0 (MIC 162)</p><p>Bacobb's blessed book 12500.00 (DMG 249)</p><p>Boots striding and springing 5500.00 (DMG 250) </p><p>Amulet of natral armor +2 8000.00 (DMG 246)</p><p>Belt of hidden pouches 5000.00 1.0 (MIC 74)</p><p>Everlasting rations 350.00 1.0 (MIC 160)</p><p>Heward's Handy Haversack 2000.00 (DMG 259)</p><p>Pearl of Power 4000.00 (DMG 263)</p><p>Shirt of Phisical prowess 8000.00 +2 str/con (MIC 234)</p><p>bracers of nimble body and mind 8000.00 +2 Dex/Int (MIC 234)</p><p>Cloak of resistance +3 9000.00 (DMG 253)</p><p></p><p></p><p>Spells: orsn 1st 2nd 3rd 4th 5th</p><p>[B]Base[/B] 4 4 4 3 2 1</p><p>[B][u]bonus[/u][/B] 0 +2 +1 +1 +1 +1</p><p>[B][U]item[/B] +1 X[/u]</p><p>[B]Total[/B] 4 6 5+1 4 3 2</p><p></p><p>[/code]</p><p></p><p>[sblock=Item Information]</p><p>Belt of hidden pouches: has 10 hidden pockets each can hold </p><p> 5 lb or 1/2 ft ^3 no one side cna be alrger then 6 inches</p><p> total cap: 30 pockes and 150 lb</p><p></p><p>Creates food for 1 med creature at the start of each sunrise</p><p></p><p></p><p>[code]</p><p>[spell book 491 pages used]</p><p>work in progress</p><p></p><p>Wizard Spells</p><p></p><p>[b]0-Level Sorcerer/Wizard Spells (Cantrips) 14 pages[/b]</p><p></p><p>Resistance: Subject gains +1 on saving throws.</p><p>Acid Splash: Orb deals 1d3 acid damage.</p><p>Caltrops: Creates caltrops in 5-ft.-by-5-ft. square, </p><p> + 5-ft. square/2 levels beyond 1st (max 5).</p><p>Detect Poison: Detects poison in one creature </p><p> or small object.</p><p>Detect Magic: Detects spells and magic items </p><p> within 60 ft.</p><p>Read Magic: Read scrolls and spellbooks.</p><p>Dancing Lights: Creates torches or other lights.</p><p>Light: Object shines like a torch.</p><p>Amanuensis: Copy nonmagical text.</p><p>Mage Hand: 5-pound telekinesis.</p><p>Mending: Makes minor repairs on an object.</p><p>Stick: Glues an object weighing 5 pounds or less to </p><p> another object.</p><p>Arcane Mark: Inscribes a personal rune (visible </p><p> or invisible).</p><p>Prestidigitation: Performs minor tricks.</p><p> </p><p>[b]1st-Level Sorcerer/Wizard Spells 29 pages[/b]</p><p></p><p>Endure Elements: Exist comfortably in hot or cold </p><p> environments.</p><p>Protection from Chaos/Evil/Good/Law: +2 to AC and saves, </p><p> counter mind control, hedge out elementals and outsiders.</p><p>Shield: Invisible disc gives +4 to AC, blocks magic missiles.</p><p>Corrosive Grasp: 1 touch/level deals 1d8 acid Damage</p><p>Grease: Makes 10-ft. square or one object slippery.</p><p>Hail of StoneM: Stones deal 1d4 points of damage/level </p><p> to creatures in the area (max 5d4).</p><p>Mage Armor: Gives subject +4 armor bonus.</p><p>Mount: Summons riding horse for 2 hours/level.</p><p>Orb of Acid, Lesser: Ranged touch attack deals 1d8 </p><p> acid damage + 1d8/2 levels beyond 1st (max 5d8).</p><p>Unseen Servant: Invisible force obeys your commands.</p><p>Comprehend Languages: You understand all spoken </p><p> and written languages.</p><p>Detect Secret Doors: Reveals hidden doors within 60 ft.</p><p>Identify: Determines properties of magic item.</p><p>True Strike: +20 on your next attack roll.</p><p>Blood Wind: Subject uses natural weapons at range.</p><p>Burning Hands: 1d4/level fire damage (max 5d4).</p><p>Guiding Light: +2 on ranged attacks against creatures in </p><p> illuminated area.</p><p>Ice Dagger: Grenade like weapon deals subject 1d4/level </p><p> cold damage, plus area damage</p><p>Magic Missile: 1d4 +1 damage; +1 missile per two </p><p> levels above 1st (max 5).</p><p>Ray of Flame: Ray deals 1d6/2 levels fire damage, </p><p> ignites subject</p><p>Chill Touch: One touch/level deals 1d6 damage and possibly </p><p> 1 Str damage.</p><p>Spirit Worm: Subject takes 1 point Con damage every </p><p> round for 1 round/level</p><p>Accelerated Movement: Balance, Climb, or Move Silently </p><p> at norm speed with no penalty on skill check</p><p>Animate RopeS: Makes a rope move at your command.</p><p>Cutting Hand: Your hand gains a +2 enhancement bonus </p><p> and deals 1d6 damage</p><p>Feather Fall: Objects or creatures fall slowly.</p><p>Jump: Subject gets bonus on Acrobatics checks.</p><p>Low-Light Vision: See twice as far as a human in </p><p> poor illumination.</p><p>Mage Hand, Greater: As mage hand, but medium range and up to 40 lb</p><p>Reduce Person: Humanoid creature halves in size.</p><p></p><p>[b]2nd-Level Sorcerer/Wizard Spells 82 pages[/b]</p><p></p><p>Arcane LockM: Magically locks a portal or chest.</p><p>Resist Energy: Ignores first 10 (or more) points of </p><p> damage/attack from specified energy type.</p><p>Acid Arrow: Ranged touch attack; 2d4 damage for 1 round </p><p> +1 round/three levels.</p><p>Ice Knife: Magical shard of ice deals 2d8 cold damage </p><p> plus 2 Dex damage, or deals 1d8 cold damage in </p><p> 10-ft.-radius burst.</p><p>Detect Thoughts: Allows “listening” to surface thoughts.</p><p>Locate Object: Senses direction toward object </p><p> (specific or type).</p><p>See Invisibility: Reveals invisible creatures or objects.</p><p>Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and </p><p> Cha damage.</p><p>Battering Ram: Deals 1d6 damage plus bull rush.</p><p>Continual FlameM: Makes a permanent, heatless torch.</p><p>Fire burst: Creatures within 10 feet take 1d8/lv fire dam</p><p>Force LadderF: Creates an immobile ladder of force.</p><p>Ray of Ice: Ray deals 1d6 cold damage/2 levels.</p><p>Veil of Shadow: Darkness grants you concealment</p><p>Dark Way: Creates temporary unbreakable bridge supporting </p><p> up to 200 lb./level</p><p>Invisibility: Subject is invisible for 1 min./level or until </p><p> it attacks.</p><p>Mirror Image: Creates decoy duplicates of you (1d4 </p><p> +1 per three levels, max 8).</p><p>Phantasmal Assailants: Nightmare creatures strike subject for </p><p> 8 Wis damage, 8 Dex damage</p><p>Blindness/Deafness: Makes subject blinded or deafened.</p><p>BonefiddleF: Spectral fiddle bow deals 3d6 damage/round</p><p>Ghoul Glyph: Glyph wards area, paralyzes victims</p><p>Scare: Panics creatures of less than 6 HD.</p><p>Spectral Hand: Creates disembodied glowing hand to </p><p> deliver touch attacks.</p><p>Bear’s Endurance: Subject gains +4 to Con for 1 min./level</p><p>Belker Claws: Touch attack deals 2d12 damage and lingers </p><p> +1 round/3 levels</p><p>Bull’s Strength: Subject gains +4 to Str for 1 min./level.</p><p>Cat’s Grace: Subject gains +4 to Dex for 1 min./level.</p><p>Darkvision: See 60 ft. in total darkness.</p><p>Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.</p><p>Fox’s Cunning: Subject gains +4 to Int for 1 min./level.</p><p>Ghost Touch Armor: Armor works normally against </p><p> incorporeal attacks</p><p>Infernal Wound: Weapon deals persistent, bleeding wounds</p><p>Knock: Opens locked or magically sealed door.</p><p>Lively Step: You and allies gain +10 increase to speed</p><p>Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.</p><p>Razor fangs: Your bite or claw attack threatens a critical </p><p> hit on a 19 or 20</p><p>Rope Trick: As many as eight creatures hide in </p><p> extra-dimensional space.</p><p>Spider Climb: Grants ability to walk on walls and ceilings.</p><p>Surefooted Stride: You can move over rubble as easily as </p><p> you can over open ground</p><p>Swim: Subject gains swim speed, +8 bonus on Swim checks</p><p>Wraithstrike: Your melee attacks strike as touch attacks </p><p> for 1 round</p><p></p><p>[b]3rd-Level Sorcerer/Wizard Spells 108 pages[/b]</p><p></p><p>Dispel Magic: Cancels magical spells and effects.</p><p>NondetectionM: Hides subject from divination, scrying.</p><p>Protection from Energy: Absorbs 12 points/level of </p><p> damage from one kind of energy</p><p>Sign of SealingM: Magical sigil protects door or chest, </p><p> deals 1d4/level damage (max 10d4) if opened</p><p>Acid Breath: Cone of acid deals 1d6 dam/level (max 10d6).</p><p>Mage Armor, Greater: Gives subject +6 armor bonus.</p><p>Phantom SteedS: Magic horse appears for 1 hour/level.</p><p>Regal Procession: As mount, but you summon several mounts</p><p>Arcane Sight: Magical auras become visible to you.</p><p>Clairaudience/Clairvoyance: Hear or see at a distance for </p><p> 1 min./level.</p><p>Tongues: Speak any language.</p><p>Hold Person: Paralyzes one humanoid for 1 round/level.</p><p>Mesmerizing Glare: Your gaze fascinates creatures</p><p>Chain Missile: Multiple missiles deal 1d4+1 damage each, </p><p> then strike secondary targets</p><p>Fireball: 1d6 damage per level, 20-ft. radius.</p><p>Glowing OrbF: Creates permanent magical light; you </p><p> control brightness</p><p>Hailstones: Frigid globes deal 5d6 cold damage</p><p>Scintillating Sphere: 20-ft.-radius burst deals 1d6 </p><p> electricity/lvl</p><p>Wind Wall: Deflects arrows, smaller creatures, and gases.</p><p>Claws of Darkness: Claws deal 1d8 cold damage and </p><p> have reach</p><p>Displacement: Attacks miss subject 50% of the time.</p><p>Disrupt Undead, Greater: As disrupt undead, but 1d8 dam/level</p><p>Gentle Repose: Preserves one corpse.</p><p>Air Breathing: Subjects can breathe air freely</p><p>Beast Shape I: You take the form of a Small or Medium animal.</p><p>Deeper Darkvision: Subject can see 90 ft. in magical dark</p><p>DiamondsteelM: Metal armor provides damage reduction</p><p>Dolorous Blow: Weapon’s threat range is doubled and </p><p> threats are automatically confirmed</p><p>Dragonskin: You gain a bonus to natural armor plus </p><p> energy resistance 10</p><p>Flame Arrow: Arrows deal +1d6 fire damage.</p><p>Haste: One creature/level moves faster, +1 on attack rolls, </p><p> AC, and Reflex saves</p><p>Magic Weapon, Greater: +1/four levels (max +5).</p><p>Secret PageS: Changes one page to hide its real content.</p><p>Slow: One subject/level takes only one action/round, </p><p> –1 to AC, Reflex saves, and attack rolls.</p><p>Steeldance: Blades hover around you and attack foes</p><p></p><p>[/sblock]</p><p>[/code]</p><p>Item description:</p><p>Belt, Monk’s</p><p></p><p>This simple rope belt, when wrapped around a character’s waist, confers great ability in unarmed combat. The wearer’s AC and unarmed damage is treated as a monk of five levels higher. If donned by a character with the Stunning Fist feat, the belt lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-level monk. This AC bonus functions just like the monk’s AC bonus.</p><p></p><p>Moderate transmutation; CL 10th; Craft Wondrous Item, righteous might or transformation; Price 13,000 gp; Weight 1 lb.</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5148034, member: 49929"] El Gato Loco, enlightened fist and protector of [u][b]los gatos[/b][/u][b][/b]. Male Human Lawful Neutral monk 3/scorcerer 6/enlightened fist 1 [size=8] [B]work in progress[/B] [/size] El Gato, Wizard 10 [code] [B]STR[/B] 14 ( 6 pts) 16 +3 [B]DEX[/B] 14 ( 6 pts) 16 +3 [B]CON[/B] 14 ( 6 pts) 16 +3 [B]INT[/B] 18 (10 pts) 20 +5 [B]WIS[/B] 12 ( 4 pts) 12 +1 [B]CHR[/B] 8 ( 0 pts) 08 -1 Adjsutments: +1 Int at lv 4; +1 Int at lev 8 magic enhancements: +2 each to Str, Con, Dex and Int Hd: 10d4+30 Hp: 58 BAB: +5 Init: +7 [B][U]SAVE BASE ABIL MISC TOTAL[/U][/B] [B]FORT[/B] +3 +3 +3 +9 [B]REF[/B] +3 +3 +3 +9 [B]WILL[/B] +7 +1 +3 +11 Proofs: hp: [url=http://invisiblecastle.com/roller/view/2452477/] 9d4=24 [/url] [b]Defense[/b] [B]Item Bonus Type[/B] Amulet +2 Natral self +3 dex A/C: xx Touch: xx FF: xx Attack: Melee +8 Ranged +8 Grapple +8 Skills and feats [B]Class Features[/B] [B]Race Features[/B] [B]Feats[/B] [B][U]HUMAN:[/U][/B] Improved Inititive [B][U]CL 1:[/U][/B] Improved Unarmed strike [B][U]CL 3:[/U][/B] Craft Wonderous Item [B][U]WIZARD 5:[/U][/B] Sudden silent [B][U]CL 6:[/U][/B] Improved Grapple [B][U]CL 9:[/U][/B] 2 weapon fighting [B][U]WIZARD 10:[/U][/B] Energy substituion (CA) [B][U]Skills Ranks abil misc total notes[/U][/B] Conc 12 +3 +15 Craft Armor 10 +5 +15 (1) Craft Wpns 7 +5 +12 (2) Decr Script 1 +5 +6 Knowledge: Arcana 10 +5 +14 (3) Arch/Eng 5 +5 +10 (4) Dungeon 5 +5 +10 (5) Geog 3 +5 +8 (6) History 3 +5 +8 Local 5 +5 +10 (7) Nature 8 +5 +17 (8) Nob/Royal 5 +5 +10 (9) Religon 3 +5 +8 Planes 3 +5 +8 (10) Spellcraft 12 +5 +2 +19 (11) Spot (cc) 8 +1 +9 (12) Search (cc) 5 +3 +8 (13) (1)[size=2]syn: +2 appr armor[/size] (2)[size=2]syn: +2 appr wpns[/size] (3)[size=2]Syn: +2 Spellcraft checks[/size] (4)[size=2]Syn: search (secret doors) and such[/size] (5)[size=2]Syn: survival (underground)[/size] (6)[size=2]Syn: survival to avoid hazrds/not get lost[/size] (7)[size=2]Syn: Gather info[/size] (8)[size=2]Syn: survival (above ground-natral)[/size] (9)[size=2]Syn: Diplomacy[/size] (10)[size=2]Syn: survival( extra-planer)[/size] (11)[size=2]Syn: Use magic device (scrolls)[/size] (12)[size=2]Syn: survival (tracking)[/size] (13)[size=2]Syn: survival (tracking)[/size] Equipment: [B][u]Item Cost: Weight:[/u][/B] Infinite Scrollcase 2800.00 3.0 (MIC 162) Bacobb's blessed book 12500.00 (DMG 249) Boots striding and springing 5500.00 (DMG 250) Amulet of natral armor +2 8000.00 (DMG 246) Belt of hidden pouches 5000.00 1.0 (MIC 74) Everlasting rations 350.00 1.0 (MIC 160) Heward's Handy Haversack 2000.00 (DMG 259) Pearl of Power 4000.00 (DMG 263) Shirt of Phisical prowess 8000.00 +2 str/con (MIC 234) bracers of nimble body and mind 8000.00 +2 Dex/Int (MIC 234) Cloak of resistance +3 9000.00 (DMG 253) Spells: orsn 1st 2nd 3rd 4th 5th [B]Base[/B] 4 4 4 3 2 1 [B][u]bonus[/u][/B] 0 +2 +1 +1 +1 +1 [B][U]item[/B] +1 X[/u] [B]Total[/B] 4 6 5+1 4 3 2 [/code] [sblock=Item Information] Belt of hidden pouches: has 10 hidden pockets each can hold 5 lb or 1/2 ft ^3 no one side cna be alrger then 6 inches total cap: 30 pockes and 150 lb Creates food for 1 med creature at the start of each sunrise [code] [spell book 491 pages used] work in progress Wizard Spells [b]0-Level Sorcerer/Wizard Spells (Cantrips) 14 pages[/b] Resistance: Subject gains +1 on saving throws. Acid Splash: Orb deals 1d3 acid damage. Caltrops: Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5). Detect Poison: Detects poison in one creature or small object. Detect Magic: Detects spells and magic items within 60 ft. Read Magic: Read scrolls and spellbooks. Dancing Lights: Creates torches or other lights. Light: Object shines like a torch. Amanuensis: Copy nonmagical text. Mage Hand: 5-pound telekinesis. Mending: Makes minor repairs on an object. Stick: Glues an object weighing 5 pounds or less to another object. Arcane Mark: Inscribes a personal rune (visible or invisible). Prestidigitation: Performs minor tricks. [b]1st-Level Sorcerer/Wizard Spells 29 pages[/b] Endure Elements: Exist comfortably in hot or cold environments. Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Shield: Invisible disc gives +4 to AC, blocks magic missiles. Corrosive Grasp: 1 touch/level deals 1d8 acid Damage Grease: Makes 10-ft. square or one object slippery. Hail of StoneM: Stones deal 1d4 points of damage/level to creatures in the area (max 5d4). Mage Armor: Gives subject +4 armor bonus. Mount: Summons riding horse for 2 hours/level. Orb of Acid, Lesser: Ranged touch attack deals 1d8 acid damage + 1d8/2 levels beyond 1st (max 5d8). Unseen Servant: Invisible force obeys your commands. Comprehend Languages: You understand all spoken and written languages. Detect Secret Doors: Reveals hidden doors within 60 ft. Identify: Determines properties of magic item. True Strike: +20 on your next attack roll. Blood Wind: Subject uses natural weapons at range. Burning Hands: 1d4/level fire damage (max 5d4). Guiding Light: +2 on ranged attacks against creatures in illuminated area. Ice Dagger: Grenade like weapon deals subject 1d4/level cold damage, plus area damage Magic Missile: 1d4 +1 damage; +1 missile per two levels above 1st (max 5). Ray of Flame: Ray deals 1d6/2 levels fire damage, ignites subject Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. Spirit Worm: Subject takes 1 point Con damage every round for 1 round/level Accelerated Movement: Balance, Climb, or Move Silently at norm speed with no penalty on skill check Animate RopeS: Makes a rope move at your command. Cutting Hand: Your hand gains a +2 enhancement bonus and deals 1d6 damage Feather Fall: Objects or creatures fall slowly. Jump: Subject gets bonus on Acrobatics checks. Low-Light Vision: See twice as far as a human in poor illumination. Mage Hand, Greater: As mage hand, but medium range and up to 40 lb Reduce Person: Humanoid creature halves in size. [b]2nd-Level Sorcerer/Wizard Spells 82 pages[/b] Arcane LockM: Magically locks a portal or chest. Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type. Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. Ice Knife: Magical shard of ice deals 2d8 cold damage plus 2 Dex damage, or deals 1d8 cold damage in 10-ft.-radius burst. Detect Thoughts: Allows “listening” to surface thoughts. Locate Object: Senses direction toward object (specific or type). See Invisibility: Reveals invisible creatures or objects. Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage. Battering Ram: Deals 1d6 damage plus bull rush. Continual FlameM: Makes a permanent, heatless torch. Fire burst: Creatures within 10 feet take 1d8/lv fire dam Force LadderF: Creates an immobile ladder of force. Ray of Ice: Ray deals 1d6 cold damage/2 levels. Veil of Shadow: Darkness grants you concealment Dark Way: Creates temporary unbreakable bridge supporting up to 200 lb./level Invisibility: Subject is invisible for 1 min./level or until it attacks. Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8). Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage Blindness/Deafness: Makes subject blinded or deafened. BonefiddleF: Spectral fiddle bow deals 3d6 damage/round Ghoul Glyph: Glyph wards area, paralyzes victims Scare: Panics creatures of less than 6 HD. Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. Bear’s Endurance: Subject gains +4 to Con for 1 min./level Belker Claws: Touch attack deals 2d12 damage and lingers +1 round/3 levels Bull’s Strength: Subject gains +4 to Str for 1 min./level. Cat’s Grace: Subject gains +4 to Dex for 1 min./level. Darkvision: See 60 ft. in total darkness. Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level. Fox’s Cunning: Subject gains +4 to Int for 1 min./level. Ghost Touch Armor: Armor works normally against incorporeal attacks Infernal Wound: Weapon deals persistent, bleeding wounds Knock: Opens locked or magically sealed door. Lively Step: You and allies gain +10 increase to speed Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level. Razor fangs: Your bite or claw attack threatens a critical hit on a 19 or 20 Rope Trick: As many as eight creatures hide in extra-dimensional space. Spider Climb: Grants ability to walk on walls and ceilings. Surefooted Stride: You can move over rubble as easily as you can over open ground Swim: Subject gains swim speed, +8 bonus on Swim checks Wraithstrike: Your melee attacks strike as touch attacks for 1 round [b]3rd-Level Sorcerer/Wizard Spells 108 pages[/b] Dispel Magic: Cancels magical spells and effects. NondetectionM: Hides subject from divination, scrying. Protection from Energy: Absorbs 12 points/level of damage from one kind of energy Sign of SealingM: Magical sigil protects door or chest, deals 1d4/level damage (max 10d4) if opened Acid Breath: Cone of acid deals 1d6 dam/level (max 10d6). Mage Armor, Greater: Gives subject +6 armor bonus. Phantom SteedS: Magic horse appears for 1 hour/level. Regal Procession: As mount, but you summon several mounts Arcane Sight: Magical auras become visible to you. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. Tongues: Speak any language. Hold Person: Paralyzes one humanoid for 1 round/level. Mesmerizing Glare: Your gaze fascinates creatures Chain Missile: Multiple missiles deal 1d4+1 damage each, then strike secondary targets Fireball: 1d6 damage per level, 20-ft. radius. Glowing OrbF: Creates permanent magical light; you control brightness Hailstones: Frigid globes deal 5d6 cold damage Scintillating Sphere: 20-ft.-radius burst deals 1d6 electricity/lvl Wind Wall: Deflects arrows, smaller creatures, and gases. Claws of Darkness: Claws deal 1d8 cold damage and have reach Displacement: Attacks miss subject 50% of the time. Disrupt Undead, Greater: As disrupt undead, but 1d8 dam/level Gentle Repose: Preserves one corpse. Air Breathing: Subjects can breathe air freely Beast Shape I: You take the form of a Small or Medium animal. Deeper Darkvision: Subject can see 90 ft. in magical dark DiamondsteelM: Metal armor provides damage reduction Dolorous Blow: Weapon’s threat range is doubled and threats are automatically confirmed Dragonskin: You gain a bonus to natural armor plus energy resistance 10 Flame Arrow: Arrows deal +1d6 fire damage. Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves Magic Weapon, Greater: +1/four levels (max +5). Secret PageS: Changes one page to hide its real content. Slow: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. Steeldance: Blades hover around you and attack foes [/sblock] [/code] Item description: Belt, Monk’s This simple rope belt, when wrapped around a character’s waist, confers great ability in unarmed combat. The wearer’s AC and unarmed damage is treated as a monk of five levels higher. If donned by a character with the Stunning Fist feat, the belt lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-level monk. This AC bonus functions just like the monk’s AC bonus. Moderate transmutation; CL 10th; Craft Wondrous Item, righteous might or transformation; Price 13,000 gp; Weight 1 lb. [/QUOTE]
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