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<blockquote data-quote="Someone" data-source="post: 2607082" data-attributes="member: 5656"><p>Hulgyr rushes to help Wilhem; seeing that, the cat (a panther, now that you realize it) also springs to attack, wich makes the two elves join the fray as well. A second panther jumps out of the vegetation into the combat, not before Wilhem calls his goddess for protection. His armor and spell deflect most of the flurry of teeth and claws, but some tear his skin. The other one turns at Hulgyr, and thankfully can´t take enough impulse to jump on top of him, but the beast is quick enough to bite him in the arm with a quickness the orc couldn´t imagine [ooc: unconfirmed critical] The beast´s claws screech on Hulgyr´s chainmail without harming him. Eroin and Roddick arrive shortly after that, the monk with a good kick in the side of one panther´s head, while Roddick´s glaive smashes on top of the other one´s body, almost dealing a fatal blow. Hulgyr frees his arm from the cat´s bite and sinks his greatsword on it´s body, sticking it to the ground.</p><p></p><p>Oren turns and runs away as fast as he can.</p><p></p><p>[Initiative: </p><p></p><p>Hulgyr 18 (better Dex)</p><p>Wilhem 18</p><p>Panthers 8</p><p>Eroin 8</p><p>Roddick 8</p><p></p><p></p><p>You can´t Ready a charge, so I´ve changed Roddick´s action to Delay instead (he had better initiative than the panthers), same with Eroin.</p><p>Hulgyr can´t Charge and draw his sword, since he doesn´t have quickdraw. And can´t move far enough to attack the cats with a regular move action, as you can see in the map, so I made him advance and draw the greatsword. Roddick has a reach weapon and fast movement, while Eroin doesn´t have to draw anything and thus can charge. However, I used Hulgyr´s declared actions for round 2.</p><p></p><p>Timothy, the glaive´s damage on your sheet is wrong. It should be 1d10+4, not 1d10 +3.</p><p></p><p>Wilhem suffers <strong>6</strong> points of damage, Hulgyr <strong>8</strong>. Notice Hulgyr already acted this round, and Wilhem has a miss chance because of darkness]</p></blockquote><p></p>
[QUOTE="Someone, post: 2607082, member: 5656"] Hulgyr rushes to help Wilhem; seeing that, the cat (a panther, now that you realize it) also springs to attack, wich makes the two elves join the fray as well. A second panther jumps out of the vegetation into the combat, not before Wilhem calls his goddess for protection. His armor and spell deflect most of the flurry of teeth and claws, but some tear his skin. The other one turns at Hulgyr, and thankfully can´t take enough impulse to jump on top of him, but the beast is quick enough to bite him in the arm with a quickness the orc couldn´t imagine [ooc: unconfirmed critical] The beast´s claws screech on Hulgyr´s chainmail without harming him. Eroin and Roddick arrive shortly after that, the monk with a good kick in the side of one panther´s head, while Roddick´s glaive smashes on top of the other one´s body, almost dealing a fatal blow. Hulgyr frees his arm from the cat´s bite and sinks his greatsword on it´s body, sticking it to the ground. Oren turns and runs away as fast as he can. [Initiative: Hulgyr 18 (better Dex) Wilhem 18 Panthers 8 Eroin 8 Roddick 8 You can´t Ready a charge, so I´ve changed Roddick´s action to Delay instead (he had better initiative than the panthers), same with Eroin. Hulgyr can´t Charge and draw his sword, since he doesn´t have quickdraw. And can´t move far enough to attack the cats with a regular move action, as you can see in the map, so I made him advance and draw the greatsword. Roddick has a reach weapon and fast movement, while Eroin doesn´t have to draw anything and thus can charge. However, I used Hulgyr´s declared actions for round 2. Timothy, the glaive´s damage on your sheet is wrong. It should be 1d10+4, not 1d10 +3. Wilhem suffers [b]6[/b] points of damage, Hulgyr [b]8[/b]. Notice Hulgyr already acted this round, and Wilhem has a miss chance because of darkness] [/QUOTE]
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