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Wrecking Classic Adventures
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<blockquote data-quote="Wycen" data-source="post: 5695014" data-attributes="member: 13732"><p>I suppose it is all relative or subjective. I don't think I've "wrecked" any game I've been in, and looking back on things, I've played very few "classic" adventures, read them mostly, and I suppose depending on age, classic could mean Monte Cook's Ptolus stuff mentioned above.</p><p></p><p>We totally sandboxed the Temple of Elemental Evil in gross and epic ways. My character bought the village of Hommlet and the surrounding countryside. We owned Burne and Rufus' tower and erected 2 more. Went planehopping and had enough henchmen to take care of all the essential rackets in town, except the magic item store which was owned by Al Bundy, the alchemist. You didn't screw with him. The assassin mentioned above would have been sent to take my character out, but the alu-fiend lover/bodygaurd I recruited from where ever intercepted the poor soul. In no way would I ever say we wrecked it.</p><p></p><p>More recently, my enjoyment of discovering the Isle of Dread in Paizo's 3.5 Savage Tide format was ruined by the game ending when a player basically had his character flip out and attack some NPC's and then a session or two later after we'd retconned the situation basically say he was frustrated and bored. He was frustrated his PC couldn't influence the defense of Farshore. Because he had a 6 CHA and 8 INT. Those points of course he put into his DEX at character creation.</p><p></p><p>It is more likely we wrecked unpublished adventures, but frankly it's hard to pull memories of 20+ years of gaming out of the old 'noggin.</p></blockquote><p></p>
[QUOTE="Wycen, post: 5695014, member: 13732"] I suppose it is all relative or subjective. I don't think I've "wrecked" any game I've been in, and looking back on things, I've played very few "classic" adventures, read them mostly, and I suppose depending on age, classic could mean Monte Cook's Ptolus stuff mentioned above. We totally sandboxed the Temple of Elemental Evil in gross and epic ways. My character bought the village of Hommlet and the surrounding countryside. We owned Burne and Rufus' tower and erected 2 more. Went planehopping and had enough henchmen to take care of all the essential rackets in town, except the magic item store which was owned by Al Bundy, the alchemist. You didn't screw with him. The assassin mentioned above would have been sent to take my character out, but the alu-fiend lover/bodygaurd I recruited from where ever intercepted the poor soul. In no way would I ever say we wrecked it. More recently, my enjoyment of discovering the Isle of Dread in Paizo's 3.5 Savage Tide format was ruined by the game ending when a player basically had his character flip out and attack some NPC's and then a session or two later after we'd retconned the situation basically say he was frustrated and bored. He was frustrated his PC couldn't influence the defense of Farshore. Because he had a 6 CHA and 8 INT. Those points of course he put into his DEX at character creation. It is more likely we wrecked unpublished adventures, but frankly it's hard to pull memories of 20+ years of gaming out of the old 'noggin. [/QUOTE]
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