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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Wrestler Tradition Brainstorm
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<blockquote data-quote="Steampunkette" data-source="post: 8782918" data-attributes="member: 6796468"><p><strong><span style="font-size: 22px">The Serpent's Coils combat tradition</span></strong></p><p></p><p>Tier 1 maneuvers:</p><p>Improved Grab maneuver. Make an attack, deal damage, grapple your opponent if they fail their save.</p><p>Suplex: Deal damage to a grappled creature and apply the prone condition on a failed save.</p><p>Dragon's Hide Stance. Take half damage from nonmagical BSP from targets you are grappling.</p><p>Haul: Drag a grappled creature without a movement speed penalty.</p><p></p><p>Tier 2 maneuvers:</p><p>Crushing Grip. Extra damage while grappling</p><p>Wrenching Throw. Creatures of X size or smaller go head over heels through the air up to 15ft. They do get a save.</p><p>Disabling Grip. Choose one method of attacking the enemy has. They can't use it while grappled on a failed save (Holding an alligator's mouth shut, or arm-barring an ogre)</p><p>Unyielding Grip. When a grappled character would be pushed or pulled out of your threatened area you can make a strength save to keep them from getting moved. On a failure you get moved with them and the grapple continues.</p><p></p><p>Tier 3 maneuvers:</p><p>Pin. Impose disadvantage to your opponent's save against being grappled as a reaction.</p><p>Giant Swing. Use someone you have grappled as a weapon. Your victim and your target both take damage.</p><p>Flying Elbow. Move + Attack. Extra damage.</p><p>Skullcracker. Your grappled target becomes blinded or deafened for a number of turns equal to your proficiency bonus.</p><p></p><p>Tier 4 maneuvers:</p><p>Hammerlock: Neither you nor your victim can take actions, bonus actions, or reactions until they escape or you end the grapple.</p><p>Large Stance. You are treated as one size category larger for determining what you can grapple.</p><p></p><p>Tier 5 maneuvers:</p><p>Piledriver. You deal unarmed damage to a grappled creature and they make a save to avoid being paralyzed for a number of turns equal to your proficiency bonus.</p><p></p><p>Have I mentioned I like combat traditions?</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8782918, member: 6796468"] [B][SIZE=6]The Serpent's Coils combat tradition[/SIZE][/B] Tier 1 maneuvers: Improved Grab maneuver. Make an attack, deal damage, grapple your opponent if they fail their save. Suplex: Deal damage to a grappled creature and apply the prone condition on a failed save. Dragon's Hide Stance. Take half damage from nonmagical BSP from targets you are grappling. Haul: Drag a grappled creature without a movement speed penalty. Tier 2 maneuvers: Crushing Grip. Extra damage while grappling Wrenching Throw. Creatures of X size or smaller go head over heels through the air up to 15ft. They do get a save. Disabling Grip. Choose one method of attacking the enemy has. They can't use it while grappled on a failed save (Holding an alligator's mouth shut, or arm-barring an ogre) Unyielding Grip. When a grappled character would be pushed or pulled out of your threatened area you can make a strength save to keep them from getting moved. On a failure you get moved with them and the grapple continues. Tier 3 maneuvers: Pin. Impose disadvantage to your opponent's save against being grappled as a reaction. Giant Swing. Use someone you have grappled as a weapon. Your victim and your target both take damage. Flying Elbow. Move + Attack. Extra damage. Skullcracker. Your grappled target becomes blinded or deafened for a number of turns equal to your proficiency bonus. Tier 4 maneuvers: Hammerlock: Neither you nor your victim can take actions, bonus actions, or reactions until they escape or you end the grapple. Large Stance. You are treated as one size category larger for determining what you can grapple. Tier 5 maneuvers: Piledriver. You deal unarmed damage to a grappled creature and they make a save to avoid being paralyzed for a number of turns equal to your proficiency bonus. Have I mentioned I like combat traditions? [/QUOTE]
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Wrestler Tradition Brainstorm
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