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Wretched Fencer
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<blockquote data-quote="Bulak" data-source="post: 875884" data-attributes="member: 8735"><p>Here's the Wretched Fencer after Fiend Folio updating.</p><p></p><p>- - - - -</p><p></p><p><strong><u><span style="font-size: 12px">Wretched Fencer</span></u></strong></p><p><strong>Medium-Size Undead</strong></p><p><strong>Hit Dice:</strong> 4d12 (26 hp)</p><p><strong>Initiative:</strong> +3 (Dex)</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>AC:</strong> 15 (+3 Dex, +2 natural)</p><p><strong>Base Attack/Grapple:</strong> +2/+2</p><p><strong>Attack:</strong> Rapier +6 melee</p><p><strong>Full Attack:</strong> Rapier +6 melee</p><p><strong>Damage:</strong> Rapier 1d6 (18-20/x2)</p><p><strong>Face/Reach:</strong> 5 ft. by 5 ft./5 ft.</p><p><strong>Special Qualities:</strong> Darkvision 60 ft, undead</p><p><strong>Saves:</strong> Fort +1, Ref +4, Will +3</p><p><strong>Abilities:</strong> Str 10, Dex 16, Con -, Int -, Wis 9, Cha 6</p><p><strong>Feats:</strong> Weapon Finesse, Weapon Focus (rapier)</p><p><strong>Climate/Terrain:</strong> Any land and underground</p><p><strong>Organization:</strong> Solitary, gang (2-5) or squad (6-10)</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 5-8 HD (medium-size)</p><p></p><p>These undead creatures have been created from the bodies of skilled fencers. The creation of a wretched fencer requires a <em>Create Undead</em> spell cast by a cleric of at least 11th level. When a body starts decaying, it cannot be used to create a wretched fencer anymore. Therefore, wretched fencers look almost the same as they did in life. The only clues that one is dealing with undead, are the eyes, in which a bright, red light shines, due to the magic that created the undead being.</p><p></p><p><strong>Combat</strong></p><p>Wretched fencers fight as the skilled fencers they once were. Although they’re mindless, wretched fencers retain the dexterity and fighting skills they had in life. They follow the instructions of their creators, but they can only follow simple, one line orders.</p><p><strong>Undead:</strong> Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.</p><p></p><p>- - - - -</p><p></p><p>Creatures without an Intelligence score don't get any skills in FF.</p><p>It also states clearly that creatures <em>with</em> Int receive feats just like characters. However, there's no information given for creatures without Int, or at least I couldn't find it. Since it says that creatures with an Intelligence score gain feats as the same rate as characters, <em>regardless of type</em>, I figured those without such a score would get them according to type, in the same way as mentioned in MMII.</p><p>So I gave it one feat: Weapon Finesse, which now no longer needs the (rapier) extension.</p><p>Does anyone know if this is right, or should this be a bonus feat?</p><p></p><p>I added/updated the Base Attack/Grapple, Attack, Full Attack lines. I don't think they're extremely useful, but they might come in handy every now and then...</p><p></p><p>Comments?</p><p></p><p><span style="font-size: 9px">Edit: feat & flavor.</span></p></blockquote><p></p>
[QUOTE="Bulak, post: 875884, member: 8735"] Here's the Wretched Fencer after Fiend Folio updating. - - - - - [b][u][SIZE=3]Wretched Fencer[/SIZE][/u][/b] [b]Medium-Size Undead[/b] [b]Hit Dice:[/b] 4d12 (26 hp) [b]Initiative:[/b] +3 (Dex) [b]Speed:[/b] 30 ft. [b]AC:[/b] 15 (+3 Dex, +2 natural) [b]Base Attack/Grapple:[/b] +2/+2 [b]Attack:[/b] Rapier +6 melee [b]Full Attack:[/b] Rapier +6 melee [b]Damage:[/b] Rapier 1d6 (18-20/x2) [b]Face/Reach:[/b] 5 ft. by 5 ft./5 ft. [b]Special Qualities:[/b] Darkvision 60 ft, undead [b]Saves:[/b] Fort +1, Ref +4, Will +3 [b]Abilities:[/b] Str 10, Dex 16, Con -, Int -, Wis 9, Cha 6 [b]Feats:[/b] Weapon Finesse, Weapon Focus (rapier) [b]Climate/Terrain:[/b] Any land and underground [b]Organization:[/b] Solitary, gang (2-5) or squad (6-10) [b]Challenge Rating:[/b] 2 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 5-8 HD (medium-size) These undead creatures have been created from the bodies of skilled fencers. The creation of a wretched fencer requires a [i]Create Undead[/i] spell cast by a cleric of at least 11th level. When a body starts decaying, it cannot be used to create a wretched fencer anymore. Therefore, wretched fencers look almost the same as they did in life. The only clues that one is dealing with undead, are the eyes, in which a bright, red light shines, due to the magic that created the undead being. [b]Combat[/b] Wretched fencers fight as the skilled fencers they once were. Although they’re mindless, wretched fencers retain the dexterity and fighting skills they had in life. They follow the instructions of their creators, but they can only follow simple, one line orders. [b]Undead:[/b] Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage. - - - - - Creatures without an Intelligence score don't get any skills in FF. It also states clearly that creatures [i]with[/i] Int receive feats just like characters. However, there's no information given for creatures without Int, or at least I couldn't find it. Since it says that creatures with an Intelligence score gain feats as the same rate as characters, [i]regardless of type[/i], I figured those without such a score would get them according to type, in the same way as mentioned in MMII. So I gave it one feat: Weapon Finesse, which now no longer needs the (rapier) extension. Does anyone know if this is right, or should this be a bonus feat? I added/updated the Base Attack/Grapple, Attack, Full Attack lines. I don't think they're extremely useful, but they might come in handy every now and then... Comments? [SIZE=1]Edit: feat & flavor.[/SIZE] [/QUOTE]
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