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<blockquote data-quote="bloodtide" data-source="post: 5896281" data-attributes="member: 6684958"><p>I too wish that the next D&D can be mature. Not hard core adult, mind you, just be written in a way that 'talks' right to people.</p><p></p><p>There has been a huge...huge push over the past couple of years (since I was a kid) to make <em>everything</em> kid friendlily...and worse to make everything baby friendly(and worse crazy parent friendly). As a kid I was exposed to lots of mature stuff for the simple reason that there was little kids stuff. And even more so, lots of kids stuff dealt with quite complex and mature topics. But by the time I was in high school there was a huge shift for kids stuff. Anything made for kids needed to be good and pure and near perfect as not to offend anyone. And it quickly went to the extreme and has stayed there. </p><p></p><p>I started playing 1E <em>as a kid, </em>and the game was quite hard to understand and learn. But even as a kid, I loved it. I loved the challenge of 'not quite' understanding a concept of the game, and then having to do research and/or figure it out. I liked the fact that the game never talked down to me. But there has been a steady slide down hill from that point. As each edition has gotten less and less mature, until you see the climax of 4E, a game written for a whole generation that can't take half a second to type the word 'you'.</p><p></p><p>A great example of the maturity is negative consequences. 1E/2E were full of them. All sorts of bad side effect could zap a character. But 3E smoothed out all of that so that 'nothing bad happens', and 4E just goes over the top with the near perfect world.</p><p></p><p>I'd love to see 5E bring back the negative, but doubt that will happen...</p></blockquote><p></p>
[QUOTE="bloodtide, post: 5896281, member: 6684958"] I too wish that the next D&D can be mature. Not hard core adult, mind you, just be written in a way that 'talks' right to people. There has been a huge...huge push over the past couple of years (since I was a kid) to make [I]everything[/I] kid friendlily...and worse to make everything baby friendly(and worse crazy parent friendly). As a kid I was exposed to lots of mature stuff for the simple reason that there was little kids stuff. And even more so, lots of kids stuff dealt with quite complex and mature topics. But by the time I was in high school there was a huge shift for kids stuff. Anything made for kids needed to be good and pure and near perfect as not to offend anyone. And it quickly went to the extreme and has stayed there. I started playing 1E [I]as a kid, [/I]and the game was quite hard to understand and learn. But even as a kid, I loved it. I loved the challenge of 'not quite' understanding a concept of the game, and then having to do research and/or figure it out. I liked the fact that the game never talked down to me. But there has been a steady slide down hill from that point. As each edition has gotten less and less mature, until you see the climax of 4E, a game written for a whole generation that can't take half a second to type the word 'you'. A great example of the maturity is negative consequences. 1E/2E were full of them. All sorts of bad side effect could zap a character. But 3E smoothed out all of that so that 'nothing bad happens', and 4E just goes over the top with the near perfect world. I'd love to see 5E bring back the negative, but doubt that will happen... [/QUOTE]
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