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<blockquote data-quote="Morrus" data-source="post: 5896503" data-attributes="member: 1"><p>Good post. For me, it's important that the books be a pleasure to read as well as a useful reference tool. </p><p></p><p>While I can respect those who require only clarity and ease of reference, that's simply not enough to engage me. I can't engage with a dictionary or a cookbook; but I want to be able to engage with my D&D books.</p><p></p><p>And I know perfectly well this is possible. Because it's been done before. At the age of 11 I was perfectly able to understand how to play the game, and also enjoyed reading those rulebooks. And so did thousands of kids my age across the world. We loved those books; not once did we curse and cry out for a large font and smaller words. Not once did we bemoan the lack of bullet points or the excess of prose. Those books can't be that difficult to use if I managed it.</p><p></p><p>I'm not saying that game writing hasn't improved since those days; of course it has. But I still feel some of that readability can be maintained while catering towards functionality. I guess Pathfinder isn't too far off the mark there; a little dry for my tastes, but more readable than the 4E books.</p></blockquote><p></p>
[QUOTE="Morrus, post: 5896503, member: 1"] Good post. For me, it's important that the books be a pleasure to read as well as a useful reference tool. While I can respect those who require only clarity and ease of reference, that's simply not enough to engage me. I can't engage with a dictionary or a cookbook; but I want to be able to engage with my D&D books. And I know perfectly well this is possible. Because it's been done before. At the age of 11 I was perfectly able to understand how to play the game, and also enjoyed reading those rulebooks. And so did thousands of kids my age across the world. We loved those books; not once did we curse and cry out for a large font and smaller words. Not once did we bemoan the lack of bullet points or the excess of prose. Those books can't be that difficult to use if I managed it. I'm not saying that game writing hasn't improved since those days; of course it has. But I still feel some of that readability can be maintained while catering towards functionality. I guess Pathfinder isn't too far off the mark there; a little dry for my tastes, but more readable than the 4E books. [/QUOTE]
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