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<blockquote data-quote="Oni" data-source="post: 5897819" data-attributes="member: 380"><p>While I'm not personally a fan of Gygaxian prose, I do agree with your overall sentiment. I more relaxed and personal authorial voice would be welcome. With a sort of big tent ideology that welcomes a range of aesthetic choice, I'd love to see examples of the various classes in the text pulled from everything from movies and books to anime and mythology. A subtle reminder that you can get a lot of mileage out of the same set of rules simply by imagining and presenting the fluff and story details slightly differently, sort of like how if you gave the exact same script to two different directors you'll get two different movies. </p><p></p><p>I keep saying this over and over again in various forms, but I really hope that they include a lot of reminders in the text to make the game your own, that you can fold, spindle, and mutilate it to your hearts content and you won't be doing it wrong.</p></blockquote><p></p>
[QUOTE="Oni, post: 5897819, member: 380"] While I'm not personally a fan of Gygaxian prose, I do agree with your overall sentiment. I more relaxed and personal authorial voice would be welcome. With a sort of big tent ideology that welcomes a range of aesthetic choice, I'd love to see examples of the various classes in the text pulled from everything from movies and books to anime and mythology. A subtle reminder that you can get a lot of mileage out of the same set of rules simply by imagining and presenting the fluff and story details slightly differently, sort of like how if you gave the exact same script to two different directors you'll get two different movies. I keep saying this over and over again in various forms, but I really hope that they include a lot of reminders in the text to make the game your own, that you can fold, spindle, and mutilate it to your hearts content and you won't be doing it wrong. [/QUOTE]
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