Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Writer's Block -- Help with Finale
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aluvial" data-source="post: 5565669" data-attributes="member: 6862"><p>I've hit some creative writer's block. </p><p> </p><p>My campaign is nearing its end (7 PC's @ 16th level) and is racing towards completion. </p><p> </p><p>I have have a lot of loose ends to tie up but I really don't know how to do it. Can anyone spark my imagination a bit?!? </p><p> </p><p>Here are the threads.</p><p> </p><p>From 1st level, Lady Aborn from <u>DCC #28: Into the Wilds</u> has been a thorn in the party's side since the beginning. A major recurring villain who just wants to overthrow her brother and gain control of Wildsgate... and KILL the meddling PC's!!! As a repeat offender, she has ambushed the town twice and most notably brought a large Frost Giant Army to attack... After the PC's nearly destroyed her (by turning her arms to stone!!!) she got away... hasn't been seen since 8th-10th level.</p><p> </p><p>Orcus! The group is currently in Rappan Athuk (Revised). This is where the adventure is now and will likely be to the end. The group is moving ever so closer to destroying a lowest temple (on 14?) but has only "killed" one so far... They will likely only get two temples and try to take on Orcus at the end. In this sense, I don't need any help at all... although, I really want the other major villains to have some presence.</p><p> </p><p>Assassin's Guild. While in the closest major city, the party thief stole a Deck of Many Things from a visiting Wizard (next entry -- The Seer). Due to some unfortunate draws, the thief gained the enmity of the leader of the Assassin's Guild. After a few attacks from the assassins, the party attacked and wiped out HALF of the guild.... The party still base out of this city (which is 23 miles from Rappan Athuk), teleporting in and out as necessary, but otherwise avoiding the assassin's guild by popping into the cleric's temple (of a dwarven stone god). The assassins have been harassing the party's friends (killing some) while the group literally hides out in Rappan Athuk (moving ever closer to Orcus).</p><p> </p><p>Finally, The Seer, the wizard they stole from, who has sided with Orcus (see Talon of Orcus) and is stalking the party through the dungeon complex... I don't really know what to do with him, but I added him to the 2nd temple and then had him retreat.</p><p> </p><p>So, I've been following the Rappan Athuk module pretty closely, but I really can't conceive of a good way to tie in these recurring villian elements. Questions are: What to do with Lady Aborn (who ABSOLUTELY needs to come back!) or the Assassin's guild? Does the Seer make friends (which might still be open) or join in on some devastating battle against the PC's?</p><p> </p><p>And I realize this... no matter what happens, if the party continues their course, they will likely face Orcus (and will be killed.) This may be a heroic death and might have some blow-back from the players, but it is very likely that a few will miss a save vs. The Wand. I expect that... and after 20+ years, a TPK is alright by me... I just would like some help sparking how to tie those villains together.</p><p> </p><p>Aluvial</p></blockquote><p></p>
[QUOTE="Aluvial, post: 5565669, member: 6862"] I've hit some creative writer's block. My campaign is nearing its end (7 PC's @ 16th level) and is racing towards completion. I have have a lot of loose ends to tie up but I really don't know how to do it. Can anyone spark my imagination a bit?!? Here are the threads. From 1st level, Lady Aborn from [u]DCC #28: Into the Wilds[/u] has been a thorn in the party's side since the beginning. A major recurring villain who just wants to overthrow her brother and gain control of Wildsgate... and KILL the meddling PC's!!! As a repeat offender, she has ambushed the town twice and most notably brought a large Frost Giant Army to attack... After the PC's nearly destroyed her (by turning her arms to stone!!!) she got away... hasn't been seen since 8th-10th level. Orcus! The group is currently in Rappan Athuk (Revised). This is where the adventure is now and will likely be to the end. The group is moving ever so closer to destroying a lowest temple (on 14?) but has only "killed" one so far... They will likely only get two temples and try to take on Orcus at the end. In this sense, I don't need any help at all... although, I really want the other major villains to have some presence. Assassin's Guild. While in the closest major city, the party thief stole a Deck of Many Things from a visiting Wizard (next entry -- The Seer). Due to some unfortunate draws, the thief gained the enmity of the leader of the Assassin's Guild. After a few attacks from the assassins, the party attacked and wiped out HALF of the guild.... The party still base out of this city (which is 23 miles from Rappan Athuk), teleporting in and out as necessary, but otherwise avoiding the assassin's guild by popping into the cleric's temple (of a dwarven stone god). The assassins have been harassing the party's friends (killing some) while the group literally hides out in Rappan Athuk (moving ever closer to Orcus). Finally, The Seer, the wizard they stole from, who has sided with Orcus (see Talon of Orcus) and is stalking the party through the dungeon complex... I don't really know what to do with him, but I added him to the 2nd temple and then had him retreat. So, I've been following the Rappan Athuk module pretty closely, but I really can't conceive of a good way to tie in these recurring villian elements. Questions are: What to do with Lady Aborn (who ABSOLUTELY needs to come back!) or the Assassin's guild? Does the Seer make friends (which might still be open) or join in on some devastating battle against the PC's? And I realize this... no matter what happens, if the party continues their course, they will likely face Orcus (and will be killed.) This may be a heroic death and might have some blow-back from the players, but it is very likely that a few will miss a save vs. The Wand. I expect that... and after 20+ years, a TPK is alright by me... I just would like some help sparking how to tie those villains together. Aluvial [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Writer's Block -- Help with Finale
Top