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Writer's Block -- Help with Finale
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<blockquote data-quote="Quickleaf" data-source="post: 5568497" data-attributes="member: 20323"><p>Rappan Athuk Reloaded? And they haven't had a TPK yet? Clearly you're slacking off DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I had a slightly different take on your finale that doesn't go the "unite the villains" route, actually quite the opposite!</p><p></p><p>What if there's some relic in Rappan Athuk that the 3 non-Orcus villains are interested in? Maybe Abeth's Ring? Or some other artifact from your game? I've left it open to accommodate the NPCs motives, but I have some ideas about the relic if you want.</p><p></p><p>The Assassins take over the temple, so the next time the PCs teleport back they're in for a surprise. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> The Grandmaster is seeking a lead on the relic which the sacristans of the dwarven stone god have details about (was it on e in their care? Or disgust try to destroy it?). Once he gets through torturing clergy and searching the temple he'll go with a crack squad to retrieve the relic from Rappan Athuk.</p><p></p><p>Lady Aborn has been busy orchestrating her coup of Wildsgate (is that the PC's home base?). However she also has a pressing problem - the spell had an unforeseen curse/magic poison causing her to slowly turn into stone. On the upside her arms are essentially magic objects enchanted with frost magic. The answer to curing her condition (and conquering Wildsgate) is the relic. Bonus points for offing the PCs...does she know they're in Rappan Athuk or does she discover it only at some later point?</p><p></p><p>The Seer has long sought the relic, perhaps as a means to prevent/ensure a prophecy? He's known it's in Rappan Athuk for a long time, but conditions haven't been favorable. IOW, the PCs have cleared the way. His alliance with Orcus is mostly out of convenience - kill the PCs and get the relic. He might have an ace up his sleeve, knowing that the death of one PC in particular will trigger some miracle/calamity. Realizing that this is the final fight, the Seer plays his trump card: a ritual which unleashes the chaos magic in the Deck of Many Things...he is able to track the PCs by its signature and the PCs are hounded by chaos beasts while reality in Rappan Athuk begins to unravel.</p><p></p><p>Orcus will try to manipulate these 3 NPC villains against the PCs. On the other hand, the PCs can try to turn the villains against each other, secure a tenuous alliance vs Orcus if they help villain get the relic, or perhaps they can even redeem the Seer. It'll add a little unpredictability and RP to the dungeon crawl.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5568497, member: 20323"] Rappan Athuk Reloaded? And they haven't had a TPK yet? Clearly you're slacking off DM. ;) I had a slightly different take on your finale that doesn't go the "unite the villains" route, actually quite the opposite! What if there's some relic in Rappan Athuk that the 3 non-Orcus villains are interested in? Maybe Abeth's Ring? Or some other artifact from your game? I've left it open to accommodate the NPCs motives, but I have some ideas about the relic if you want. The Assassins take over the temple, so the next time the PCs teleport back they're in for a surprise. :] The Grandmaster is seeking a lead on the relic which the sacristans of the dwarven stone god have details about (was it on e in their care? Or disgust try to destroy it?). Once he gets through torturing clergy and searching the temple he'll go with a crack squad to retrieve the relic from Rappan Athuk. Lady Aborn has been busy orchestrating her coup of Wildsgate (is that the PC's home base?). However she also has a pressing problem - the spell had an unforeseen curse/magic poison causing her to slowly turn into stone. On the upside her arms are essentially magic objects enchanted with frost magic. The answer to curing her condition (and conquering Wildsgate) is the relic. Bonus points for offing the PCs...does she know they're in Rappan Athuk or does she discover it only at some later point? The Seer has long sought the relic, perhaps as a means to prevent/ensure a prophecy? He's known it's in Rappan Athuk for a long time, but conditions haven't been favorable. IOW, the PCs have cleared the way. His alliance with Orcus is mostly out of convenience - kill the PCs and get the relic. He might have an ace up his sleeve, knowing that the death of one PC in particular will trigger some miracle/calamity. Realizing that this is the final fight, the Seer plays his trump card: a ritual which unleashes the chaos magic in the Deck of Many Things...he is able to track the PCs by its signature and the PCs are hounded by chaos beasts while reality in Rappan Athuk begins to unravel. Orcus will try to manipulate these 3 NPC villains against the PCs. On the other hand, the PCs can try to turn the villains against each other, secure a tenuous alliance vs Orcus if they help villain get the relic, or perhaps they can even redeem the Seer. It'll add a little unpredictability and RP to the dungeon crawl. [/QUOTE]
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