Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Writer's Block! Looking for help with story for an Eberron Campaign!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="adventuresineberron" data-source="post: 6136659" data-attributes="member: 6746816"><p><span style="color: #000000"><span style="font-family: 'verdana'">So, I'm running a D&D 4e Eberron campaign that has recently entered Paragon Tier. I have some basic ideas on what I want the major story to be, but I'm having trouble getting to the story points and adding more than just "Go North to win!" kinds of situations.</span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'">Here's a basic idea of what I have so far.</span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'">The players right now are going through the adventure "Dead for a Spell" (Dragon Magazine #206) where the spellbook they will find contains information that would help the Dreaming Dark reconnect Dal Quor and Eberron. The book is mostly in an arcane code designed by the archmage who wrote it, so that's a good way for me to feed the players information at whatever pace. Also, when they first come in contact with it, the spellbook will "react" to one of the players, specifically either the kalashtar psion (best case scenario) or the warforged artificer (magic book + magic robot) to give out the start of the Prophecy (which will be slightly familiar to them since I had some random person in Xen'drik tell them the first 4 lines of it during Heroic Tier!).</span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'">The main enemy in this venture is a kalaraq quori who leads a significant portion of the Dreaming Dark. The first connection is an agent of the Royal Eyes of Aundair who is actually an agent of the Dreaming Dark and is possessed by one of the kalaraq's underlings. He's trying to get the spellbook because of the information it contains.</span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'">The spellbook and the Prophecy hint at an ancient artifact that could be used to stop the plans of the Dreaming Dark: a key said to be able to "lock the planes." This artifact is, of course, the Keyblade since all my players are huge Kingdom Hearts fans and I just finished playing the series (Stop laughing at me!). That's one quest they'll have to complete by traveling to Xen'drik and in some way interacting with the native Drow and maneuver through their complicated political and social system in order to find out where the Keyblade could possibly be. I was thinking of instead using the Thri-kreen since they would be much more "alien" than the Drow, but either works. Still have to work out the kinks in this plot area...</span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'">Any other major quests in this are up in the air right now. I'm thinking the players will need to find out information about the Dreaming Dark's plans through some other quests and mini-quests, but the exact specifics are eluding me.</span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'">At some point they meet a woman who has lots of knowledge about the Prophecy and keeps showing up at random times (spoiler alert, she's totally a silver dragon) to assist the players. They'll meet her at the Library of Korranberg where she is an expert on the Draconic Prophecy (for good reason). She goes with them, but is also their guiding light/slight manipulator. She wants this prophecy (Dal Quor being defeated and the planet is saved!) fulfilled for the sake of Eberron and will steer them in directions, good or bad, to make it so since the ends justify the means to her.</span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'">Anywho that's my ramble. Specifically I'd like help on the events leading up to the ending. All I really have is "Find the Keyblade!" but I want a few other quests to prepare them for the final battle at the end of the campaign. Also, as I mentioned above, my players HATE dungeon crawls unless they have a really good reason to go there with more story to be given besides just "The MacGuffin you need is in there!" I'm lookimg for more political, stealth, subterfuge, and intrigue style things. Even mysteries are great!</span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'">Any suggestions on what kinds of quests I should send them on related to the problem at hand?</span></span><span style="color: #000000"><span style="font-family: 'verdana'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'verdana'"></span></span></p></blockquote><p></p>
[QUOTE="adventuresineberron, post: 6136659, member: 6746816"] [COLOR=#000000][FONT=verdana]So, I'm running a D&D 4e Eberron campaign that has recently entered Paragon Tier. I have some basic ideas on what I want the major story to be, but I'm having trouble getting to the story points and adding more than just "Go North to win!" kinds of situations. [/FONT][/COLOR] [COLOR=#000000][FONT=verdana]Here's a basic idea of what I have so far. [/FONT][/COLOR] [COLOR=#000000][FONT=verdana]The players right now are going through the adventure "Dead for a Spell" (Dragon Magazine #206) where the spellbook they will find contains information that would help the Dreaming Dark reconnect Dal Quor and Eberron. The book is mostly in an arcane code designed by the archmage who wrote it, so that's a good way for me to feed the players information at whatever pace. Also, when they first come in contact with it, the spellbook will "react" to one of the players, specifically either the kalashtar psion (best case scenario) or the warforged artificer (magic book + magic robot) to give out the start of the Prophecy (which will be slightly familiar to them since I had some random person in Xen'drik tell them the first 4 lines of it during Heroic Tier!). [/FONT][/COLOR] [COLOR=#000000][FONT=verdana]The main enemy in this venture is a kalaraq quori who leads a significant portion of the Dreaming Dark. The first connection is an agent of the Royal Eyes of Aundair who is actually an agent of the Dreaming Dark and is possessed by one of the kalaraq's underlings. He's trying to get the spellbook because of the information it contains. [/FONT][/COLOR] [COLOR=#000000][FONT=verdana]The spellbook and the Prophecy hint at an ancient artifact that could be used to stop the plans of the Dreaming Dark: a key said to be able to "lock the planes." This artifact is, of course, the Keyblade since all my players are huge Kingdom Hearts fans and I just finished playing the series (Stop laughing at me!). That's one quest they'll have to complete by traveling to Xen'drik and in some way interacting with the native Drow and maneuver through their complicated political and social system in order to find out where the Keyblade could possibly be. I was thinking of instead using the Thri-kreen since they would be much more "alien" than the Drow, but either works. Still have to work out the kinks in this plot area... [/FONT][/COLOR] [COLOR=#000000][FONT=verdana]Any other major quests in this are up in the air right now. I'm thinking the players will need to find out information about the Dreaming Dark's plans through some other quests and mini-quests, but the exact specifics are eluding me. [/FONT][/COLOR] [COLOR=#000000][FONT=verdana]At some point they meet a woman who has lots of knowledge about the Prophecy and keeps showing up at random times (spoiler alert, she's totally a silver dragon) to assist the players. They'll meet her at the Library of Korranberg where she is an expert on the Draconic Prophecy (for good reason). She goes with them, but is also their guiding light/slight manipulator. She wants this prophecy (Dal Quor being defeated and the planet is saved!) fulfilled for the sake of Eberron and will steer them in directions, good or bad, to make it so since the ends justify the means to her. [/FONT][/COLOR] [COLOR=#000000][FONT=verdana]Anywho that's my ramble. Specifically I'd like help on the events leading up to the ending. All I really have is "Find the Keyblade!" but I want a few other quests to prepare them for the final battle at the end of the campaign. Also, as I mentioned above, my players HATE dungeon crawls unless they have a really good reason to go there with more story to be given besides just "The MacGuffin you need is in there!" I'm lookimg for more political, stealth, subterfuge, and intrigue style things. Even mysteries are great! [/FONT][/COLOR] [COLOR=#000000][FONT=verdana]Any suggestions on what kinds of quests I should send them on related to the problem at hand?[/FONT][/COLOR][COLOR=#000000][FONT=verdana] [/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Writer's Block! Looking for help with story for an Eberron Campaign!
Top