Writer's block working on character backstory

ChimericDream

First Post
I'm getting ready to play a short term campaign, and the DM has given us a very basic outline of what the world is like at the present time. We're all playing races with a level adjust (monstrous races, mostly), and he'd like for us all to come up with a back story that helps describe the "how and why". However, I'm coming up completely blank. I'm trying not to use some of the old cliches, and I think that pretty much eliminated all of my ideas.

Here's a bit about the world in its current state:
The gods are battling among themselves for power, all but ignoring the mortals.
Elves have disappeared, and nobody knows why or to where.
Humans are in a huge civil war.
Dwarves and gnomes are fighting off the duergar.
Half-elves are fighting with the humans
Half-orcs are serving as mercs and fighting basically everyone.

My plan is to play a pixie Wizard. I'll also be using a good amount of Synergetic Spellcasting, a concept I came up with awhile back. I can't get my players in my other game to test it (even when all casters have the feat for free), so I'm going to test it myself with one other player.

Any opinions on where I could start for a backstory? The only thing I can think of is the whole "orcs burned my pixie village and humans killed my brother blah blah blah" stuff. Serious writer's block.....
 

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Ideas:

a)
Pixies do not study magic. You're not a pixie (well, you weren't a pixie originally).
You were trying to find the elves so as to get support for your faction/tribe/whatever.
The fey guardians who are protecting the elven secret "cursed" you, transforming you into a pixie.

b)
You don't really know magic, all this adventuring business came up because you discovered a being linked to you through mirrors. Whenever you look upon a mirror you see this being, who is the real source of arcane energy, you only channel it on its behalf.
Now the being has requested something in return for the powers bestowed.

c)
A commitive of fey is riding through the planes and you got left behind, perhaps they retun tomorrow... or the next millenia.

d)
You were a slave in an iron mine where your powers were of no use. The iron ore was gradually depleted, each passing day you recovered a bit of your use of fey magic until the iron's influence was tenuous enough to allow your magic to work, facilitating your escape.
 
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As a woodland creature you had little contact with the non-fey races until a human wizard moved into a system of caves in the area. You became facinated with him (or her) and often spied on what he was doing, teaching yourself to do a little magic. Perhaps at somepoint he discovered you and welcomed you as a friend. He had once been the Vizer of a powerful kingdom which had fallen during the wars. He had lost a lot that he loved and held dear and now wished only to spend his remaining years in quiet study; but the idea of such an unusual apprentice intrigued him. You developed a deep and lasting friendship during your studies. He often sent you to gather ingrediants for new potions or spells. Upon your return from one such trip, that had lasted several days, you discovered your friend missing. No note was left and much seemed distrubed, although whether from a struggle or simple haste is unclear. You gathered reports that a man, a warrior from his garb, had come to the cave and been admited by the wizard who seemed distressed to see him but not afraid. No one saw either of them leave. Even your best divinations have been unable to find him.

So you have left your home, taking the small spell book you have been making (his are far to big for you to carry), and are seeking him out. You have little trust for the mortal races, especially men, and are unsure of who to trust or how much to tell. Did one of his enemies come for him in disguise or under a false pretenses? Did some old duty call him hastely away? Did something else happen to him? You have no idea, but are determined to find out.
 

Wow... I really like these. You guys have helped jump start my creativity battery again! Thanks!

Any more suggestions are welcome, and I'll post back here when I've got something a little more worked up.
 

One thing that has always (at least almost always) is to figure out how my character got to the location (map-wise) where the campaign starts. Hopefully the DM has at least given you this much. If not you might want to ask your DM where your character will be first appears to try and get your creative juices flowing.

Is the regoin climate friendly to pixies? If not - why is your pixie in that region?
Is the city near a pixie local? If not - why are you so far away from home?
Where is the first scene your pixie will show up located? In a tavern? Marketplace? Slaver's Ship?

If the city is near a pixie village maybe your significant other just left and you decided to get drunk at the local tavern. Or maybe you have fallen in love with a human/elf/whatever and are spending the afternnon "making sure they are okay". Maybe you came from another city to visit a sick relative/wedding/funeral/whatever and are starting to head back home.

If the start of the campaign is far away from a pixie local i'm running a little low on fresh ideas but this is what I have off the top of my head: Maybe you have hired yourself out as a mercenary and are between jobs ("there are certain advantages to having a pixie on the team, after all"). Maybe you got catured by a "collector" of some sort and have escaped - trying to make your way back home.

For me personally, once I have the "why I actually appear where I do in the first session" question answered any additional backstories come easily. I'm free of restrictions of the first session by that point. I can have adventures while I'm on the run and it doesn't matter where they take place. I can have family squables in the town because I know the size of the local and the current polical/religous standing of the area. At the very least you'll know who you are (adventurer, slave, unlucky son-of-a-whatever) and be able to work back from there if you want.
 

You're a classic changeling- a fey who is left in place of a stolen human child. You were forced to leave fey lands over some embarrasment or other, and it was decided as part of your exile that you would be used to punish a human couple who had somehow offended the fey lords.

You've been living among humans ever since, hiding with your magic. Your adventuring companions are the only ones who know your secret, since they are outcasts like yourself.
 

Well, I decided to go with the "student of an old wizard" route. I'm not much of a writer, so this may not be the greatest prose ever, but here it is.

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I was born into a small community of pixies living far from the humans and other "civilized" races, as they like to consider themselves. I never really ventured far from my enclave, but one day, when I was out roaming around the forest, I came across one of my favorite caves. Something was different this time, however, and it seemed someone was moving in. I flew quietly up to the mouth of the cave and landed, peering in.

Inside was an old human male wearing long gray robes. I could tell, from the stories I'd heard over my lifetime, that he was some kind of a magic user... probably a wizard. He didn't act like I expected a human to; he moved almost gracefully, as if his every step had a purpose. This fascinated me, and I stayed for the rest of the day and watched him. He had very few possessions, but they all came from one tiny bag. I knew it had to be a magical bag, but I'd never seen one up till then, so it amazed me.

Early the next morning, I went back to the cave to see if the human had moved on, and he was still there. He was sitting on a stone outside the cave, reading one of the largest books I've ever seen. He continued reading for about an hour, and over the course of the day, I watched him use magic to turn what was just a plain cave before into a somewhat comfortable home. Granted, I still don't think I would like to live there, but he didn't seem to mind it much.

Over the next several months, it became a regular occurance for me to sit in the bushes and watch the old wizard as he went about his daily life. Occasionally, I would sneak right up behind him as he read through his book in the morning. I came to realize that he was reading a spellbook and seemed to be picking out spells for the day. This was a foreign concept to me, as all the magic users I knew simply *knew* their spells. They were born with an inherent power that fueled their spells. The idea that magic was something you could study was copmletely new.

One day, while I was trying to read over the wizard's shoulder, I slipped and fell to the ground near his feet. With a shout and a few quick words, the man jumped up and looked around quickly, his gaze finally resting on me. Knowing that there was no possible way he could be looking at me, I began to crawl away. Suddenly, he strode forward and picked me up by the leg. I had no idea how he could see me, but there was no way I could get free from his grip.

"So, you're the little one who has been watching me for so long," he said. My face must have shown how shocked I was, because he continued, "Yes. I can see you, and I've been aware of you for some time now. If I put you down, will you make yourself visible so we can talk? I promise that I mean you no harm. It has been so long since since I have gotten the chance to talk with someone." When I nodded, he lowered me to the ground, and we started talking.

That day was the first of many. I would visit Ardest (that was his name) at his cave, and we would spend hours talking. Eventually, he even began to teach me how to read some of the spells from his spellbook. None of them were very complicated, of course, because it was very hard for me to force myself to ignore the magic within me and trust my memory of the spell. We spent time walking (well, *he* walked... I flew) through the woods just sharing experiences. However, Ardest never shared many details about his life. He talked about his childhood, but never talked about how he became a wizard or why he now lived alone in the woods. He seemed uneasy about the subject, though, so I never pursued it.

One day, when I arrived at Ardest's cave, I immediately knew something was amiss. The few possessions he had were strewn about the cave, and Ardest was nowhere to be seen. I searched every possible place I could, and I couldn't find any trace of him. I also noticed that his spellbook was missing. Had someone from his past come and taken him with force? Was he called away on some important errand? I could find no definite signs of a struggle in his cave, though I wasn't exactly sure what to look for. I did manage to find the small spellbook Ardest had been helping me compile. Without knowing whether he would come back, I took my spellbook and went home. The next day, I came back, and the cave was exactly as I had left it.

It was at that point I knew I had to find him and figure out what happened. I packed my things, and with my close freind, Kessa, by my side, I set out to find my mentor. Since then, I've spent several years crossing the lands, and I have met a great many people. None could tell me where to find Ardest, and none that I could find had even heard of him. At this point, I'm not sure if I'll ever find Ardest. However, because I have changed so much from who I was before I started studying magic, I am unsure of the type of welcome I'd receive if I were to go home to my enclave.

Currently, I'm out traveling and trying to find my mentor. Occasionally, I am forced to take on other jobs to make ends meet, but I am confident that eventually, I will be able to find Ardest, and we can return to the forest, where I can continue my studies.
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Opinions are welcome. Let me know what you all think.
 


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