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Writing a Great Adventure
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<blockquote data-quote="Quickleaf" data-source="post: 2251631" data-attributes="member: 20323"><p>A question to DMs....</p><p>For those of you who run pre-made adventures, what features make the adventure great? For those of you who don't, what features could be included in the adventure that would make you want to use it?</p><p></p><p>Do you want pre-made adventures for low-level, mid, or high level PCs?</p><p></p><p>Also, do you want an adventure with a short scope and lots of detail, or an adventure with broader scope that covers a lot more material in less detail?</p><p></p><p>The adventure I am writing is almost entirely non-linear and is for high-level characters (12-18th). I am tending towards a matrix-style of adventure writing, where several options are listed, the setting and NPCs are well described, and the PCs are pretty much let loose.</p><p></p><p></p><p>Some things I know I'll include...</p><p>-story EXP awards</p><p>-RP notes for every NPC</p><p>-timeline of major events (what happens without PC intervention)</p><p>-detachable maps/handouts</p><p>-stat blocks integrated into body of adventure</p><p>-sidebars (what happens if a PC dies or is taken captive? what happens if the group splits up? how do we get all this treasure out of here? what happens if PCs fail?)</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2251631, member: 20323"] A question to DMs.... For those of you who run pre-made adventures, what features make the adventure great? For those of you who don't, what features could be included in the adventure that would make you want to use it? Do you want pre-made adventures for low-level, mid, or high level PCs? Also, do you want an adventure with a short scope and lots of detail, or an adventure with broader scope that covers a lot more material in less detail? The adventure I am writing is almost entirely non-linear and is for high-level characters (12-18th). I am tending towards a matrix-style of adventure writing, where several options are listed, the setting and NPCs are well described, and the PCs are pretty much let loose. Some things I know I'll include... -story EXP awards -RP notes for every NPC -timeline of major events (what happens without PC intervention) -detachable maps/handouts -stat blocks integrated into body of adventure -sidebars (what happens if a PC dies or is taken captive? what happens if the group splits up? how do we get all this treasure out of here? what happens if PCs fail?) [/QUOTE]
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