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Writing a manual for roleplay
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<blockquote data-quote="Amanchanamun" data-source="post: 4538492" data-attributes="member: 78275"><p><strong>Being an other person</strong></p><p></p><p>Thank you for the comments. Let me explain in an other way. I was 14 or 15 years old when i started playing with a group of people together this game. Fantasy role play , it meant to me to get a role in a fantasy world. To be a person different to be different what you are now.</p><p> </p><p>We never told we want to be a paladin. We told that , we wanted to manage a character who didnt know much about his past but feeled that he was a good person and trying to help people in every condition. Someone who started to see things unreal since he was half mad and even schizophrene and he had no clue about it.</p><p> </p><p>These things made me to play this game not throwing dices. Ofcourse this is my idea. There could be people who doesnt want to play game like this.</p><p> </p><p>What i am planning is.</p><p> </p><p>It will start with a told scene like coming from novels. I want to describe a nonfamous hero from start what he experienced with events and with encounters. How a villain is born and how is a hero born.</p><p> </p><p>Ofcourse there will be backgrounds but not like, he likes swimming. I want to put real combinations. A man looking strict at sight, but giving crucial importance to families and willing for goodness, although he is not a good person at all. is what i want as a start.</p><p> </p><p>There will be flaw-merit system but not like before. Merits for a contract with DM. Dm puts an entangle front of a character by offering a nice bonus to him about something. But dm doesnt tell what it is to the character.</p><p> </p><p>Story elements ,it will be the strongest point of the manual.</p><p> </p><p>There are ofcourse many things which not about game mechanics. But the story , but the living world but a being who has a personality.</p></blockquote><p></p>
[QUOTE="Amanchanamun, post: 4538492, member: 78275"] [b]Being an other person[/b] Thank you for the comments. Let me explain in an other way. I was 14 or 15 years old when i started playing with a group of people together this game. Fantasy role play , it meant to me to get a role in a fantasy world. To be a person different to be different what you are now. We never told we want to be a paladin. We told that , we wanted to manage a character who didnt know much about his past but feeled that he was a good person and trying to help people in every condition. Someone who started to see things unreal since he was half mad and even schizophrene and he had no clue about it. These things made me to play this game not throwing dices. Ofcourse this is my idea. There could be people who doesnt want to play game like this. What i am planning is. It will start with a told scene like coming from novels. I want to describe a nonfamous hero from start what he experienced with events and with encounters. How a villain is born and how is a hero born. Ofcourse there will be backgrounds but not like, he likes swimming. I want to put real combinations. A man looking strict at sight, but giving crucial importance to families and willing for goodness, although he is not a good person at all. is what i want as a start. There will be flaw-merit system but not like before. Merits for a contract with DM. Dm puts an entangle front of a character by offering a nice bonus to him about something. But dm doesnt tell what it is to the character. Story elements ,it will be the strongest point of the manual. There are ofcourse many things which not about game mechanics. But the story , but the living world but a being who has a personality. [/QUOTE]
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