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<blockquote data-quote="Starglim" data-source="post: 4542687" data-attributes="member: 17011"><p>Partway through this thread, you talked about your ideas for your product (as opposed to what you don't like about WotC's product). If I may, I'll skip over the rest and address what I found worthwhile.</p><p></p><p></p><p></p><p>Good for you! I agree. A book that can help to achieve this would be a useful book.</p><p></p><p></p><p></p><p>Are you a successful fiction writer? If you are, please go write a novel about a setting made for fiction and don't take up space in my roleplaying supplement. Fiction in a RPG product is usually an annoying waste of paper. In the rare case that it's interesting and well-written, it's still low in information density for gaming purposes, as I've said elsewhere.</p><p></p><p></p><p></p><p>Complex motivations, beyond single keyword alignment or allegiance, are good. Game material to support them would be excellent.</p><p></p><p>What a character looks like at first sight is only interesting for a moment. I hope your work will concentrate on what he does and how he develops over time.</p><p></p><p></p><p></p><p>This sounds very interesting. You might want to look into how <em>Spycraft</em> does it.</p><p></p><p></p><p></p><p>Don't know what that means. Can you expand on what you mean by story elements?</p></blockquote><p></p>
[QUOTE="Starglim, post: 4542687, member: 17011"] Partway through this thread, you talked about your ideas for your product (as opposed to what you don't like about WotC's product). If I may, I'll skip over the rest and address what I found worthwhile. Good for you! I agree. A book that can help to achieve this would be a useful book. Are you a successful fiction writer? If you are, please go write a novel about a setting made for fiction and don't take up space in my roleplaying supplement. Fiction in a RPG product is usually an annoying waste of paper. In the rare case that it's interesting and well-written, it's still low in information density for gaming purposes, as I've said elsewhere. Complex motivations, beyond single keyword alignment or allegiance, are good. Game material to support them would be excellent. What a character looks like at first sight is only interesting for a moment. I hope your work will concentrate on what he does and how he develops over time. This sounds very interesting. You might want to look into how [I]Spycraft[/I] does it. Don't know what that means. Can you expand on what you mean by story elements? [/QUOTE]
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