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Writing a manual for roleplay
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<blockquote data-quote="WalterKovacs" data-source="post: 4542728" data-attributes="member: 63763"><p>Just to clear up a misconception ... when did anyone say there would be a DMG 2, 3 or more? There would be multiple PHBs (showing more races and classes) and MMs (showing more monsters).</p><p> </p><p>I've played tons of RPGs ... Mechwarrior, D&D [2nd through 4th editions], Vampire, d20 Modern, Serenity, Mutants & Masterminds. </p><p> </p><p>Roleplaying isn't something that needs to be or should be "part of the system", as the level of immersion is going to depend entirely on the group/DM in question. </p><p> </p><p>In some of the games I've played in, I've come up with elaborate backstories for the character and given that to the DM so they can incorporate it into the game. Even when it doesn't come up in game ... it's something that I keep in mind for how my character acts. In other games, it's as simple as "I'm a free spirited roguish type". Even without an elaborate backstory ... a character can still have moment to moment motivations.</p><p> </p><p>Even further ... the motivation of wanting to win a fight or do something cool can be good enough. When in the middle of a big Mech fight, as part of the Mechwarrior RPG, I am playing not just my character, but a group of other mechs, some under his command, others might even be outside of that command structure. That's still acting and roleplaying though ... certain characters have a "personality" that will make them more or less reckless, but ultimately, the group are soldiers in a mercenary company that are looking to win ... so they are roleplayed as such. When wargamming, you are acting as a group who have motivations, and goals. Even in Chess, the motivation is to protect the King and take the opponent's King. It's much more abstract than a wargame ... and as you go into deeper roleplaying, the motivations of a character are deeper than just "kill monsters and take their stuff" ... however their goals during a fight is probably to win/not die/keep their friends alive/etc ... out of combat, and even in it, they may have more motivations, but it's still roleplaying even when it's "in combat".</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4542728, member: 63763"] Just to clear up a misconception ... when did anyone say there would be a DMG 2, 3 or more? There would be multiple PHBs (showing more races and classes) and MMs (showing more monsters). I've played tons of RPGs ... Mechwarrior, D&D [2nd through 4th editions], Vampire, d20 Modern, Serenity, Mutants & Masterminds. Roleplaying isn't something that needs to be or should be "part of the system", as the level of immersion is going to depend entirely on the group/DM in question. In some of the games I've played in, I've come up with elaborate backstories for the character and given that to the DM so they can incorporate it into the game. Even when it doesn't come up in game ... it's something that I keep in mind for how my character acts. In other games, it's as simple as "I'm a free spirited roguish type". Even without an elaborate backstory ... a character can still have moment to moment motivations. Even further ... the motivation of wanting to win a fight or do something cool can be good enough. When in the middle of a big Mech fight, as part of the Mechwarrior RPG, I am playing not just my character, but a group of other mechs, some under his command, others might even be outside of that command structure. That's still acting and roleplaying though ... certain characters have a "personality" that will make them more or less reckless, but ultimately, the group are soldiers in a mercenary company that are looking to win ... so they are roleplayed as such. When wargamming, you are acting as a group who have motivations, and goals. Even in Chess, the motivation is to protect the King and take the opponent's King. It's much more abstract than a wargame ... and as you go into deeper roleplaying, the motivations of a character are deeper than just "kill monsters and take their stuff" ... however their goals during a fight is probably to win/not die/keep their friends alive/etc ... out of combat, and even in it, they may have more motivations, but it's still roleplaying even when it's "in combat". [/QUOTE]
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