Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Writing a manual for roleplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WalterKovacs" data-source="post: 4542906" data-attributes="member: 63763"><p>It's possible to play defensively or aggressively in chess.</p><p> </p><p>Regardless, when you have a character that has a life beyond the current battle, where what occurs in one battle will have an impact after the battle, you are no longer playing a simple wargame.</p><p> </p><p>Chess has no "memory". However, because your character has a life that takes place between battles/skirmishes/etc ... they have a personality, and they will act a certain way in those fights. Their goals are longer term than "win this fight". If you die to win the fight ... you have to believe your friends will spring to res you, or really believe in what you are fighting for, etc, etc, etc.</p><p> </p><p>As such, even without any "special rule book" ... 4e is a roleplaying game. Your character isn't an interchangeable piece in a wargame anymore than say ... my mechwarrior stops being a character when we go into the wargame "part" of the game. The fact is, if my character dies, he's dead ... it doesn't matter if we win. If my mech is destroyed, it's gone, we have to replace it, or find a new one. The character impacts the wargame and the wargame impacts the character.</p><p> </p><p>Ultimately a roleplaying game comes out of playing a role. It started off as a simple role ... playing "the king" or "the thief" or "fighting man" ... it's just instead of just a role, you know have an actual "character" with an identity and he does stuff in his off time when he's not being the king, or the theif, or the fighting man. It's the recurring role, that is impacted and changes over the course of the game, that becomes a character at the heart of a roleplaying game.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4542906, member: 63763"] It's possible to play defensively or aggressively in chess. Regardless, when you have a character that has a life beyond the current battle, where what occurs in one battle will have an impact after the battle, you are no longer playing a simple wargame. Chess has no "memory". However, because your character has a life that takes place between battles/skirmishes/etc ... they have a personality, and they will act a certain way in those fights. Their goals are longer term than "win this fight". If you die to win the fight ... you have to believe your friends will spring to res you, or really believe in what you are fighting for, etc, etc, etc. As such, even without any "special rule book" ... 4e is a roleplaying game. Your character isn't an interchangeable piece in a wargame anymore than say ... my mechwarrior stops being a character when we go into the wargame "part" of the game. The fact is, if my character dies, he's dead ... it doesn't matter if we win. If my mech is destroyed, it's gone, we have to replace it, or find a new one. The character impacts the wargame and the wargame impacts the character. Ultimately a roleplaying game comes out of playing a role. It started off as a simple role ... playing "the king" or "the thief" or "fighting man" ... it's just instead of just a role, you know have an actual "character" with an identity and he does stuff in his off time when he's not being the king, or the theif, or the fighting man. It's the recurring role, that is impacted and changes over the course of the game, that becomes a character at the heart of a roleplaying game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Writing a manual for roleplay
Top