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Writing a module with a boss fight for 20th level PCs. Trying to get a handle on what PCs can do.
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<blockquote data-quote="Jester David" data-source="post: 6670209" data-attributes="member: 37579"><p>At level 20, expect everyone in a party to be able to fly and have some resistance to energy. Magic items and spells mean it's hard to predict or anticipate the party's skills, since they're so wildly different. Given enough time, a party can easily be invisible, flying, <em>stoneskinned</em>, <em>hasted</em>, and more. </p><p></p><p>Low hitpoints can make a big difference if the party is able to unleash a full attack. Especially archers. </p><p>For spellcasters, avoiding a save or suck spell can make a world of difference. </p><p></p><p>For a final boss, just make sure they're over CR 20, and not only have healing, but a bodyguard that can take a hit or at least block line of sight for a round. Making them mythic to get an extra attack or action might also be good. </p><p>Giving the monster PC level gear and tricks of their own can also help. Or give them some extra ability score bumps for "reasons".</p></blockquote><p></p>
[QUOTE="Jester David, post: 6670209, member: 37579"] At level 20, expect everyone in a party to be able to fly and have some resistance to energy. Magic items and spells mean it's hard to predict or anticipate the party's skills, since they're so wildly different. Given enough time, a party can easily be invisible, flying, [I]stoneskinned[/I], [I]hasted[/I], and more. Low hitpoints can make a big difference if the party is able to unleash a full attack. Especially archers. For spellcasters, avoiding a save or suck spell can make a world of difference. For a final boss, just make sure they're over CR 20, and not only have healing, but a bodyguard that can take a hit or at least block line of sight for a round. Making them mythic to get an extra attack or action might also be good. Giving the monster PC level gear and tricks of their own can also help. Or give them some extra ability score bumps for "reasons". [/QUOTE]
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Writing a module with a boss fight for 20th level PCs. Trying to get a handle on what PCs can do.
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