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Writing a paper on RPGs - looking for insights
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<blockquote data-quote="Nareau" data-source="post: 3563106" data-attributes="member: 969"><p>I would start by finding out what sort of fiction the person likes. I'd make sure I knew their favorite movies, books, etc. I'd also try to get a sense of why they liked these things. Lots of action? Character development? Complex plots? Doing so will help me craft my game to suit their tastes.</p><p></p><p>Next, I'd probably invite them to play a game where the rules aren't the focus. Most RPGs have a steep learning curve, requiring a player to spend a lot of time learning the basics. I recently discovered a system called Dread, which requires no dice, no books, no math skills, and no memorization of rules. This is the sort of system I'd want to start someone out with. It would allow them to get a good feel for what role-playing is all about, without having to worry so much about the "game" part of things.</p><p></p><p></p><p>Depending on the person, their level of interest, and the game system, I would probably point them to some books and online resources. <a href="http://www.wizards.com/default.asp?x=products/dndcore/175240000" target="_blank">The Player's Handbook</a> is the basic book for players in D&D, and the <a href="http://www.d20srd.org/" target="_blank">SRD</a> has just about all the rules online for free.</p><p></p><p></p><p>I'm a 29 year-old caucasian male IT professional. I'm friends with all the people in my gaming group. We game every week for about 4 hours. I spend about an hour a week on gaming messageboards.</p><p></p><p></p><p>I love the social aspect, the creation of long and involved plots, and the opportunity to create memorable scenes. I hate the complexity of running a high-level game.</p><p></p><p>Nareau</p></blockquote><p></p>
[QUOTE="Nareau, post: 3563106, member: 969"] I would start by finding out what sort of fiction the person likes. I'd make sure I knew their favorite movies, books, etc. I'd also try to get a sense of why they liked these things. Lots of action? Character development? Complex plots? Doing so will help me craft my game to suit their tastes. Next, I'd probably invite them to play a game where the rules aren't the focus. Most RPGs have a steep learning curve, requiring a player to spend a lot of time learning the basics. I recently discovered a system called Dread, which requires no dice, no books, no math skills, and no memorization of rules. This is the sort of system I'd want to start someone out with. It would allow them to get a good feel for what role-playing is all about, without having to worry so much about the "game" part of things. Depending on the person, their level of interest, and the game system, I would probably point them to some books and online resources. [url=http://www.wizards.com/default.asp?x=products/dndcore/175240000]The Player's Handbook[/url] is the basic book for players in D&D, and the [url=http://www.d20srd.org/]SRD[/url] has just about all the rules online for free. I'm a 29 year-old caucasian male IT professional. I'm friends with all the people in my gaming group. We game every week for about 4 hours. I spend about an hour a week on gaming messageboards. I love the social aspect, the creation of long and involved plots, and the opportunity to create memorable scenes. I hate the complexity of running a high-level game. Nareau [/QUOTE]
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