Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Writing a paper on RPGs - looking for insights
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WayneLigon" data-source="post: 3572698" data-attributes="member: 3649"><p>Your experience was certainly different than mine; you might be in a larger city with more than one FLGS, though. </p><p></p><p>Here, M:TG effectively killed a roleplaying community. </p><p></p><p>Before Magic, you could go into our local shop and find a tabletop pen-and-paper RPG running almost every day. Two or more on the weekends. There was a large amount of table space and people used it. They bought snacks and drinks from the counter. For a lot of people, especially younger gamers, this was the major place for them to play. Many of the other common non-home venues for gaming don't exist here, are not convenient for younger (read: car-less) gamers, or would refuse to host a group of roleplayers.</p><p></p><p>Magic comes along and suddenly there's no more table space at the FLGS. No-one is buying new RPG books because they're blowing all their money on Magic, so the book stock starts to dwindle. Fewer orders are made. There's certainly lots of people in the place at any one time, but they're all playing Magic. There's lots of new faces, but none of them cross over and buy RPG's. They see the various ads for people looking for gamers, but ignore them. Soon those ads are taken down and replaced with tournament news. A number of the GM's attempt to reach out to the new influx but are ignored; these people are here to play a game they can win, and have the chance of acquiring someone else's cool card.</p><p></p><p>The place is too full and too noisy to run an RPG. There's not enough space, even if they allow you to have space. The shop is making money, so they don't much care. </p><p></p><p>Meanwhile, deprived of a place to game, the various groups begin to disband. With no common meeting ground, no-one is getting jazzed by the cool new game they saw people playing at the store. No-one is saying 'Hey, two of my players are going into the Navy; I have two slots open', and being immediately able to fill those slots. On weekends, when before there would be two-four groups of roleplayers or minis people there, suddenly you literally can't get in the door. There are junior high kids playing Magic on the sidewalk. Half of them are smoking. At the height of the pokemon craze it's difficult to <em>get </em> to the door, so people stop going on the weekends at all. We used to have people drive in from surrounding towns on the weekends. No more. They're met with a store packed full of highschoolers who are there to blow allowance cash on cards.</p><p></p><p>There used to be two really nice game stores up in a nearby larger city. Unable to find much in the way of new gaming material here at the time, I go there. They're gotten rid of most of their RPG stuff and are wholly card stores. When the initial CCG craze begins to contract, they close forever because they've chased off their old customers to cater to the new ones: in one case, I think fifteen years of business, ruined in less than two.</p><p></p><p>That almost happened here. We still have a gaming store, but they recently moved all their RPG stock to the back of the store and all the boardgame stuff up to the front. Few of their old customers returned once the blush of card players left, remembering how they'd been treated.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3572698, member: 3649"] Your experience was certainly different than mine; you might be in a larger city with more than one FLGS, though. Here, M:TG effectively killed a roleplaying community. Before Magic, you could go into our local shop and find a tabletop pen-and-paper RPG running almost every day. Two or more on the weekends. There was a large amount of table space and people used it. They bought snacks and drinks from the counter. For a lot of people, especially younger gamers, this was the major place for them to play. Many of the other common non-home venues for gaming don't exist here, are not convenient for younger (read: car-less) gamers, or would refuse to host a group of roleplayers. Magic comes along and suddenly there's no more table space at the FLGS. No-one is buying new RPG books because they're blowing all their money on Magic, so the book stock starts to dwindle. Fewer orders are made. There's certainly lots of people in the place at any one time, but they're all playing Magic. There's lots of new faces, but none of them cross over and buy RPG's. They see the various ads for people looking for gamers, but ignore them. Soon those ads are taken down and replaced with tournament news. A number of the GM's attempt to reach out to the new influx but are ignored; these people are here to play a game they can win, and have the chance of acquiring someone else's cool card. The place is too full and too noisy to run an RPG. There's not enough space, even if they allow you to have space. The shop is making money, so they don't much care. Meanwhile, deprived of a place to game, the various groups begin to disband. With no common meeting ground, no-one is getting jazzed by the cool new game they saw people playing at the store. No-one is saying 'Hey, two of my players are going into the Navy; I have two slots open', and being immediately able to fill those slots. On weekends, when before there would be two-four groups of roleplayers or minis people there, suddenly you literally can't get in the door. There are junior high kids playing Magic on the sidewalk. Half of them are smoking. At the height of the pokemon craze it's difficult to [I]get [/I] to the door, so people stop going on the weekends at all. We used to have people drive in from surrounding towns on the weekends. No more. They're met with a store packed full of highschoolers who are there to blow allowance cash on cards. There used to be two really nice game stores up in a nearby larger city. Unable to find much in the way of new gaming material here at the time, I go there. They're gotten rid of most of their RPG stuff and are wholly card stores. When the initial CCG craze begins to contract, they close forever because they've chased off their old customers to cater to the new ones: in one case, I think fifteen years of business, ruined in less than two. That almost happened here. We still have a gaming store, but they recently moved all their RPG stock to the back of the store and all the boardgame stuff up to the front. Few of their old customers returned once the blush of card players left, remembering how they'd been treated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Writing a paper on RPGs - looking for insights
Top