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Writing a spell in a spellbook
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<blockquote data-quote="Hatchling Dragon" data-source="post: 5237" data-attributes="member: 580"><p>I'd go with 'or not'. I'm not allowing it for my Wizard player, and I am actualy pestering my own DM into charging me the 'full rate' when I collect new spells.</p><p></p><p>It's also why there are the 'convertion' rules in <em>Tome & Blood</em> that let you decypher someone else's Spellbook for your own use (ie: without using <em>Read Magic</em> about a bajillion times).</p><p></p><p>It's also why Wizards (well, mine anyway) nearly wet themselfs in joy whenever an enemy's book(s?) fall into my (er... our!) hands. Ok, this is theoretical as I've yet to capture anyone's books, but it's about what I figure he'll do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>It's the trade-off for the Wizard's getting some <em><strong>very</strong></em> impressive powers at mid to high level. You want that huge repetoir of spell? Well you'll just have to pay for it. It could also help explain why trading or bartering services for spells is so much more popular than simply using cash.</p><p></p><p>And yes, I agree with the previous poster, it's exactally why there is such an item as <em>Boccob's Blessed Book</em> was created. I could also explain why <strong>Craft Wonderous Item</strong> is the first Creation feat I took <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>A character with 50,000gp of goods is either a well-equipped wizard, or one that has a hefty selection of spells.</p><p></p><p>Hatchling Dragon</p></blockquote><p></p>
[QUOTE="Hatchling Dragon, post: 5237, member: 580"] I'd go with 'or not'. I'm not allowing it for my Wizard player, and I am actualy pestering my own DM into charging me the 'full rate' when I collect new spells. It's also why there are the 'convertion' rules in [i]Tome & Blood[/i] that let you decypher someone else's Spellbook for your own use (ie: without using [i]Read Magic[/i] about a bajillion times). It's also why Wizards (well, mine anyway) nearly wet themselfs in joy whenever an enemy's book(s?) fall into my (er... our!) hands. Ok, this is theoretical as I've yet to capture anyone's books, but it's about what I figure he'll do :D It's the trade-off for the Wizard's getting some [i][b]very[/b][/i] impressive powers at mid to high level. You want that huge repetoir of spell? Well you'll just have to pay for it. It could also help explain why trading or bartering services for spells is so much more popular than simply using cash. And yes, I agree with the previous poster, it's exactally why there is such an item as [i]Boccob's Blessed Book[/i] was created. I could also explain why [b]Craft Wonderous Item[/b] is the first Creation feat I took :rolleyes: A character with 50,000gp of goods is either a well-equipped wizard, or one that has a hefty selection of spells. Hatchling Dragon [/QUOTE]
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