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Writing a spell in a spellbook
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<blockquote data-quote="Petrosian" data-source="post: 5281" data-attributes="member: 1149"><p>IMo reducing th4e costs are a bad idea...</p><p></p><p>the wizard class has a LOT of options... making items, creating large spellbooks etc... but these are LIMITED by time and money.</p><p></p><p>Look at the wotc provided NPC spellbooks and you will see only a couple of spells per spell level added beyond the 2 per level free.</p><p></p><p>In 3e the wizard is no longer assumed to be the guy with every spell known in his spell book. those costs (in time and gold) make this happen.</p><p></p><p>There are within the rules (depending on which rules) means to offset some of the cost (BBB if you can find a tenday free to make it or mastering a spellbook from MoF if you can find tenday plus level to try it and make a difficult spellcraft check but if the enemies run under the same rules these will be small spellbooks like yours are) but they add other problems. In my experience, time is every bit as much a limit as gold for these actions.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 5281, member: 1149"] IMo reducing th4e costs are a bad idea... the wizard class has a LOT of options... making items, creating large spellbooks etc... but these are LIMITED by time and money. Look at the wotc provided NPC spellbooks and you will see only a couple of spells per spell level added beyond the 2 per level free. In 3e the wizard is no longer assumed to be the guy with every spell known in his spell book. those costs (in time and gold) make this happen. There are within the rules (depending on which rules) means to offset some of the cost (BBB if you can find a tenday free to make it or mastering a spellbook from MoF if you can find tenday plus level to try it and make a difficult spellcraft check but if the enemies run under the same rules these will be small spellbooks like yours are) but they add other problems. In my experience, time is every bit as much a limit as gold for these actions. [/QUOTE]
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