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Writing a spell in a spellbook
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<blockquote data-quote="Rel" data-source="post: 7362" data-attributes="member: 99"><p>There was an extremely long running thread about this topic on the old boards. I have no interest in restarting the lengthy (but civil) debate that resulted. Suffice it to say that I had a great many problems with the inconsistent and arbitrary manner in which the "Wizard Tax" was applied in the core rules.</p><p></p><p>Therefore, I created house rules for my campaign. They may not work out for all campaigns but they seem to work for me. They are fairly simple:</p><p></p><p>1) Wizards get no "free" spells simply for going up levels. All spells they wish to add to their spellbooks must be found on scrolls or in other spellbooks.</p><p></p><p>2) The cost to scribe spells into a spellbook is for the high quality ink that must be used. It costs 10gp per page (10% of the price listed in the core rules).</p><p></p><p>3) Spells need not be copied from a "found" spellbook in order to be cast from it. They must however, spend an amount of time equal to the normal time required to scribe the spell studying it. After that, they must make a Spellcraft check (DC 20+spell level). If they succeed, they may prepare that spell from the found book. If they fail, they may try again after their Spellcraft has gone up.</p><p></p><p>These simple rules fixed what was wrong to me about arcane spell preperation. I can summarize what I felt was wrong in a very short anecdote: </p><p></p><p><em> There were once two wizards, an elf and a human. The elf was locked in the greatest magical library in the world with a quill and a regular pot of ink for a hundred years. At the end of a hundred years he could cast no more spells than he could when he was locked inside. The human went into a dungeon with some friends and killed orcs for a week. At the end of a week he could cast two more spells than he could when he went inside, even though he didn't find a single scroll. And the human lived happily ever after. </em></p><p></p><p>No thanks.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Rule 0.</p></blockquote><p></p>
[QUOTE="Rel, post: 7362, member: 99"] There was an extremely long running thread about this topic on the old boards. I have no interest in restarting the lengthy (but civil) debate that resulted. Suffice it to say that I had a great many problems with the inconsistent and arbitrary manner in which the "Wizard Tax" was applied in the core rules. Therefore, I created house rules for my campaign. They may not work out for all campaigns but they seem to work for me. They are fairly simple: 1) Wizards get no "free" spells simply for going up levels. All spells they wish to add to their spellbooks must be found on scrolls or in other spellbooks. 2) The cost to scribe spells into a spellbook is for the high quality ink that must be used. It costs 10gp per page (10% of the price listed in the core rules). 3) Spells need not be copied from a "found" spellbook in order to be cast from it. They must however, spend an amount of time equal to the normal time required to scribe the spell studying it. After that, they must make a Spellcraft check (DC 20+spell level). If they succeed, they may prepare that spell from the found book. If they fail, they may try again after their Spellcraft has gone up. These simple rules fixed what was wrong to me about arcane spell preperation. I can summarize what I felt was wrong in a very short anecdote: [I] There were once two wizards, an elf and a human. The elf was locked in the greatest magical library in the world with a quill and a regular pot of ink for a hundred years. At the end of a hundred years he could cast no more spells than he could when he was locked inside. The human went into a dungeon with some friends and killed orcs for a week. At the end of a week he could cast two more spells than he could when he went inside, even though he didn't find a single scroll. And the human lived happily ever after. [/I] No thanks.:rolleyes: Rule 0. [/QUOTE]
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