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Writing adventures for today's audience
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<blockquote data-quote="aco175" data-source="post: 7638820" data-attributes="member: 27385"><p>I publish adventures on DMsGuild that are pay what you want. It is mostly for adventures that I made and ran for my home game and think others could use them and save some time making their own. I do not set out to make an adventure that I think others would like, only my table. I do add some elements that make things clearer or add some options that my table may not have thought of or went through. </p><p></p><p>A lot of each adventure is tailored to my table and written as we go along and follows their choices and limits the railroading. This may mean that some of the subject matter may not be what I would think of if I would just write the whole adventure before playing it. I do try to make it things that are nor controversial or deal with themes like racism or that deals with drugs. </p><p></p><p>I think it would be hard to make adventures for a certain audience. Several on DMsGuild deal with the current adventure line from Wizards. This has the basic plot from the main story and adds to it or details and expands something not finished in the main story. These are fine, but coming up with something from scratch that appeals to a lot of people without putting some people out may be hard.</p></blockquote><p></p>
[QUOTE="aco175, post: 7638820, member: 27385"] I publish adventures on DMsGuild that are pay what you want. It is mostly for adventures that I made and ran for my home game and think others could use them and save some time making their own. I do not set out to make an adventure that I think others would like, only my table. I do add some elements that make things clearer or add some options that my table may not have thought of or went through. A lot of each adventure is tailored to my table and written as we go along and follows their choices and limits the railroading. This may mean that some of the subject matter may not be what I would think of if I would just write the whole adventure before playing it. I do try to make it things that are nor controversial or deal with themes like racism or that deals with drugs. I think it would be hard to make adventures for a certain audience. Several on DMsGuild deal with the current adventure line from Wizards. This has the basic plot from the main story and adds to it or details and expands something not finished in the main story. These are fine, but coming up with something from scratch that appeals to a lot of people without putting some people out may be hard. [/QUOTE]
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