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<blockquote data-quote="ajanders" data-source="post: 1792401" data-attributes="member: 3271"><p>Build a big bad villain.</p><p>Decide what that big bad villain wants.</p><p>Decide what the big bad villain has.</p><p>Decide what the villain will do with what he has to get what he wants.</p><p>Put your players next to the events.</p><p></p><p>For example:</p><p>Start with a monster. I'm working on something with a barghest.</p><p>What does the barghest want?</p><p>To eat people and gain hit dice.</p><p>What does the barghest have?</p><p>A tribe of loyal goblin minions.</p><p>What does the barghest do?</p><p>Lead his goblins out to capture humans and return them to his lair for ritual eating.</p><p>And suddenly the party was staying at an isolated inn when sudden goblins attack with clubs and nets, carrying off whatever prisoners they can take.</p><p>Now you have an adventure...actually, you have the material to make many adventures, based on whatever the PC's do?</p><p>Maybe they chase the goblins to save the prisoners.</p><p>Maybe they ARE the prisoners and have to escape the goblins.</p><p>Maybe they run for the cavalry and have to escape a pursuing goblin war party.</p><p>Maybe they just take the extra stuff for their own and get raided the next night.</p><p>When you go to build your next villain, think about how to connect him to your first villain.</p><p>Were they brothers? Father and son? Master and servant?</p><p>Set the villain's goals and resources, then determine their actions.</p><p></p><p>Side note: if the PC's don't think the villain's goals are worth opposing, get a better villain. Repeat.</p></blockquote><p></p>
[QUOTE="ajanders, post: 1792401, member: 3271"] Build a big bad villain. Decide what that big bad villain wants. Decide what the big bad villain has. Decide what the villain will do with what he has to get what he wants. Put your players next to the events. For example: Start with a monster. I'm working on something with a barghest. What does the barghest want? To eat people and gain hit dice. What does the barghest have? A tribe of loyal goblin minions. What does the barghest do? Lead his goblins out to capture humans and return them to his lair for ritual eating. And suddenly the party was staying at an isolated inn when sudden goblins attack with clubs and nets, carrying off whatever prisoners they can take. Now you have an adventure...actually, you have the material to make many adventures, based on whatever the PC's do? Maybe they chase the goblins to save the prisoners. Maybe they ARE the prisoners and have to escape the goblins. Maybe they run for the cavalry and have to escape a pursuing goblin war party. Maybe they just take the extra stuff for their own and get raided the next night. When you go to build your next villain, think about how to connect him to your first villain. Were they brothers? Father and son? Master and servant? Set the villain's goals and resources, then determine their actions. Side note: if the PC's don't think the villain's goals are worth opposing, get a better villain. Repeat. [/QUOTE]
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