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<blockquote data-quote="Rel" data-source="post: 1792588" data-attributes="member: 99"><p>This:</p><p></p><p></p><p></p><p>is how I usually write one-shot adventures.</p><p></p><p>And this:</p><p></p><p></p><p></p><p>is how I usually write campaigns.</p><p></p><p></p><p>My reasoning is that for a one-shot, you want it to be action packed, exciting and memorable. A good way to achieve that is to have the adventure and encounters take place in an unusual environment. Places I've used for one-shots of various sorts are:</p><p></p><p>In a cave underneath an erupting volcanic island.</p><p>On a boat trying to escape from an erupting volcanic island.</p><p>On a flying boat hovering above the rocky lands of Mars.</p><p>In an ancient pyramid buried under the sands of Mars.</p><p>In an Elven tree fortress</p><p></p><p>You get the idea. A cool location drives the adventure and makes for unusual situations that the players must solve in order to complete the adventure successfully.</p><p></p><p>A campaign is a bit of a different animal. Flashy, cool locations are nice here, but I also want a driving force that puts the actions of the PC's in a larger context. Thwarting the evil mastermind is a tried and true way to do this.</p><p></p><p>I find that once I've made the decisions that ajanders looks at above, the adventure almost writes itself. If you jot that outline down and fill it in with the villian of your choice and are still having troubles, post it here. I guarantee you'll get some more great ideas and the process will help you write them yourself in the future.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Rel, post: 1792588, member: 99"] This: is how I usually write one-shot adventures. And this: is how I usually write campaigns. My reasoning is that for a one-shot, you want it to be action packed, exciting and memorable. A good way to achieve that is to have the adventure and encounters take place in an unusual environment. Places I've used for one-shots of various sorts are: In a cave underneath an erupting volcanic island. On a boat trying to escape from an erupting volcanic island. On a flying boat hovering above the rocky lands of Mars. In an ancient pyramid buried under the sands of Mars. In an Elven tree fortress You get the idea. A cool location drives the adventure and makes for unusual situations that the players must solve in order to complete the adventure successfully. A campaign is a bit of a different animal. Flashy, cool locations are nice here, but I also want a driving force that puts the actions of the PC's in a larger context. Thwarting the evil mastermind is a tried and true way to do this. I find that once I've made the decisions that ajanders looks at above, the adventure almost writes itself. If you jot that outline down and fill it in with the villian of your choice and are still having troubles, post it here. I guarantee you'll get some more great ideas and the process will help you write them yourself in the future. Good luck! [/QUOTE]
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