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<blockquote data-quote="Doug McCrae" data-source="post: 3648853" data-attributes="member: 21169"><p>1. Open the Monster Manual.</p><p>2. Find some CR appropriate monsters.</p><p>3. Think of a reason for the PCs to fight them.</p><p>4. Complicate as desired.</p><p></p><p>For example, say I have a level 5 party. A pack of 12 worgs (cr2) could be a good challenge, so long as the PCs don't fight them all at once. 3 or 4 at a time would be reasonable, but I can set things up so there's a possibility of battling all at the same time if the PCs mess up. We'll use an advanced worg as the pack leader - a grizzled old grey-furred monstrosity.</p><p></p><p>A farmer's son has been killed by the marauding pack. The PCs are passing through a village. He begs the PCs to take revenge on the worgs. If the party are mercenary types he offers them a family heirloom as reward. Or perhaps he knows of a treasure the worgs possess, maybe the pack leader has a magic necklace.</p><p></p><p>Figure out the rough area the worgs inhabit - a forest, maybe they lair in a cave - their day-to-day activities - raiding decent folk - and your done.</p><p></p><p>To complicate matters - the worgs are in the employ of an evil warlord who is using them as scouts, advance guards to weaken the area or test defences as a prelude to an invasion. OR the leader of the worgs is a werewolf not an advanced worg, the farmer's daughter. OR the worg cave leads into a larger cave system occupied by a tribe of goblins.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 3648853, member: 21169"] 1. Open the Monster Manual. 2. Find some CR appropriate monsters. 3. Think of a reason for the PCs to fight them. 4. Complicate as desired. For example, say I have a level 5 party. A pack of 12 worgs (cr2) could be a good challenge, so long as the PCs don't fight them all at once. 3 or 4 at a time would be reasonable, but I can set things up so there's a possibility of battling all at the same time if the PCs mess up. We'll use an advanced worg as the pack leader - a grizzled old grey-furred monstrosity. A farmer's son has been killed by the marauding pack. The PCs are passing through a village. He begs the PCs to take revenge on the worgs. If the party are mercenary types he offers them a family heirloom as reward. Or perhaps he knows of a treasure the worgs possess, maybe the pack leader has a magic necklace. Figure out the rough area the worgs inhabit - a forest, maybe they lair in a cave - their day-to-day activities - raiding decent folk - and your done. To complicate matters - the worgs are in the employ of an evil warlord who is using them as scouts, advance guards to weaken the area or test defences as a prelude to an invasion. OR the leader of the worgs is a werewolf not an advanced worg, the farmer's daughter. OR the worg cave leads into a larger cave system occupied by a tribe of goblins. [/QUOTE]
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