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<blockquote data-quote="Mighty Halfling" data-source="post: 3649098" data-attributes="member: 13134"><p>I work a lot from inspiration. Here are a few of mine ...</p><ul> <li data-xf-list-type="ul">Take concepts from the real world, drop them into the game world and ask "How would this work?"</li> <li data-xf-list-type="ul">Come up with a title of your adventure first, and then figure out how you can make your adventure match it.</li> <li data-xf-list-type="ul">Flip through a monster book, skip past all the creatures you've done before and stop at that weird one you always laughed at. Read it, figure out how to make it part of your plot.</li> <li data-xf-list-type="ul">Alternatively, read a creature entry that been done <em>to death </em> and figure out how it can be done differently.</li> <li data-xf-list-type="ul">Flip through a non-monster RPG book and hunt for little details you've never used before. Use those details as a key encounter in your adventure.</li> <li data-xf-list-type="ul">Focus on the opportunity to use a specific monster, spell, weapon or magic item that you've never used. </li> <li data-xf-list-type="ul">Watch something on a documentary channel. Before you start viewing, say to yourself, "I'm gonna watch this with the express purpose of generating ideas for my game." </li> </ul><p>[sblock=My Adventures] I've written three adventures for Dungeon ("Racing the Snake," "Buzz in the Bridge" and "Throne of Iuz"). I'm the line editor for EN Publishing's Faction Folio line, where I wrote "Bring Me the Head of Alfredo Fronnori." What's that mean? Someone has decided I'm doing things right. Still, I'm no Wolfgang Baur! [/sblock]</p></blockquote><p></p>
[QUOTE="Mighty Halfling, post: 3649098, member: 13134"] I work a lot from inspiration. Here are a few of mine ... [list][*]Take concepts from the real world, drop them into the game world and ask "How would this work?" [*]Come up with a title of your adventure first, and then figure out how you can make your adventure match it. [*]Flip through a monster book, skip past all the creatures you've done before and stop at that weird one you always laughed at. Read it, figure out how to make it part of your plot. [*]Alternatively, read a creature entry that been done [I]to death [/I] and figure out how it can be done differently. [*]Flip through a non-monster RPG book and hunt for little details you've never used before. Use those details as a key encounter in your adventure. [*]Focus on the opportunity to use a specific monster, spell, weapon or magic item that you've never used. [*]Watch something on a documentary channel. Before you start viewing, say to yourself, "I'm gonna watch this with the express purpose of generating ideas for my game." [/list] [sblock=My Adventures] I've written three adventures for Dungeon ("Racing the Snake," "Buzz in the Bridge" and "Throne of Iuz"). I'm the line editor for EN Publishing's Faction Folio line, where I wrote "Bring Me the Head of Alfredo Fronnori." What's that mean? Someone has decided I'm doing things right. Still, I'm no Wolfgang Baur! [/sblock] [/QUOTE]
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