Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
writing adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 3649292" data-attributes="member: 18280"><p>The original C&C had some great articles in their books about the things you're looking for. Wish I had them handy to quote from. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>For home games, the best thing you can do IMHO is read prodigiously. I would recommend reading the Edgar Rice Burroughs novels (particularly the Tarzan, John Carter, and Pellucidar books) and the original Robert E. Howard stories. Then steal like a 20th level halfling rogue in a bakery after midnight.</p><p></p><p>This edition is really focused on putting things into game stats the "right" way. Go down that road, and you'll never get anything done. I recommend that you write out your basic plot, draw your maps, and determine what sort of things are where before you even crack the game books. Then, if it comes to a choice between your cool idea and the rules, side with your cool idea if at all possible....just be sure that you aren't stepping into Player territory. You can swap out equivilent class abilities, for instance, to make a monster into exactly what you want, and you can call it "Varient Class X" and give it a nice write-up if it makes you feel better later.</p><p></p><p>For plots, ask your self who the villian is and what the villian wants. Usually, the villian wants riches, power, revenge, or simply to survive (often by making local villagers provide food....sometimes including local villagers). It isn't <em>what they want</em> that makes villians the bad guys, it is <em>what they are willing to do to get it</em>. In the <em>Doctor Who</em> story, "Terror of the Zygons", the Zygons want to be left alone until a rescue ship can pick them up. When they learn that their home world has been destroyed, though, they want a new home world....and they are willing to wipe out humanity to get it.</p><p></p><p>We all understand the need for a home. We are not all willing to commit genocide to get it. Similarly, your PCs might want wealth and power, but there are some things (one hopes) that they will not stoop to. Figure out what they are, and then let your villians stoop.</p><p></p><p>Basically, give a villian a need that we all have, notch it up a bit, add in one of the Seven Deadly Sins, shake, and scoop up whatever comes out of the bottle. Or else just Wiki any human conflict that ever was, and disguise your source.</p><p></p><p>You should hope to be able to sum up your adventure in about one sentence. These are all ones I've used:</p><p></p><p style="margin-left: 20px">Spider cultists kidnap a merchant's son and intend to sacrifice him on the new moon.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Undead druids, mislead by a demon, stir up the orcs for war.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In a ruined city of the Elder Titans, a bound abomination struggles to break free.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">An unliving creature from days gone by musters armies to try to conquer the modern world.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Aboleths gnaw at the underside of a city, planning to collapse it into the dark waters of the lake.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">An outbreak of plague requires a sacred relic be brought from another town in order to stem the disease.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Human sacrifice awakens an ancient evil.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3649292, member: 18280"] The original C&C had some great articles in their books about the things you're looking for. Wish I had them handy to quote from. :D For home games, the best thing you can do IMHO is read prodigiously. I would recommend reading the Edgar Rice Burroughs novels (particularly the Tarzan, John Carter, and Pellucidar books) and the original Robert E. Howard stories. Then steal like a 20th level halfling rogue in a bakery after midnight. This edition is really focused on putting things into game stats the "right" way. Go down that road, and you'll never get anything done. I recommend that you write out your basic plot, draw your maps, and determine what sort of things are where before you even crack the game books. Then, if it comes to a choice between your cool idea and the rules, side with your cool idea if at all possible....just be sure that you aren't stepping into Player territory. You can swap out equivilent class abilities, for instance, to make a monster into exactly what you want, and you can call it "Varient Class X" and give it a nice write-up if it makes you feel better later. For plots, ask your self who the villian is and what the villian wants. Usually, the villian wants riches, power, revenge, or simply to survive (often by making local villagers provide food....sometimes including local villagers). It isn't [i]what they want[/i] that makes villians the bad guys, it is [i]what they are willing to do to get it[/i]. In the [i]Doctor Who[/i] story, "Terror of the Zygons", the Zygons want to be left alone until a rescue ship can pick them up. When they learn that their home world has been destroyed, though, they want a new home world....and they are willing to wipe out humanity to get it. We all understand the need for a home. We are not all willing to commit genocide to get it. Similarly, your PCs might want wealth and power, but there are some things (one hopes) that they will not stoop to. Figure out what they are, and then let your villians stoop. Basically, give a villian a need that we all have, notch it up a bit, add in one of the Seven Deadly Sins, shake, and scoop up whatever comes out of the bottle. Or else just Wiki any human conflict that ever was, and disguise your source. You should hope to be able to sum up your adventure in about one sentence. These are all ones I've used: [INDENT]Spider cultists kidnap a merchant's son and intend to sacrifice him on the new moon. Undead druids, mislead by a demon, stir up the orcs for war. In a ruined city of the Elder Titans, a bound abomination struggles to break free. An unliving creature from days gone by musters armies to try to conquer the modern world. Aboleths gnaw at the underside of a city, planning to collapse it into the dark waters of the lake. An outbreak of plague requires a sacred relic be brought from another town in order to stem the disease. Human sacrifice awakens an ancient evil.[/INDENT] RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
writing adventures
Top