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<blockquote data-quote="Phlebas" data-source="post: 3649461" data-attributes="member: 23810"><p>new theory i'm trying out</p><p></p><p>take one overarching plot - create BBEG, create target to be defended that the PC's need to care about - work on the why, then come up with one or two hows that are going on in the background - flesh out over time, you can start with a few names and a motive, these things will grow over time</p><p></p><p>meantime work on the PC's - find individual motivations, backstory or interests. Give them a group they're a member of (Church, guild, family etc). then you can kidnap / blackmail / threaten / steal from or beg favour etc etc</p><p></p><p>write out an adventure focused on one PC, using their motivations to drive the plot. only need 5-8 encounters, one (or two) of which will involve 'THE PLOT' - normally all this takes is one side of scribbled A4 including rough maps - occasionally i'll dump monster stats from SRD or use an NPC generator on extra sheets</p><p></p><p>repeat for next PC & then next PC etc etc</p><p></p><p>with little effort, you have a few months worth of adventuring where every character gets his turn in the sun, and the PC's will be starting to wonder about 'THE PLOT'</p><p></p><p>start again with the first PC, vary the sequence if the mood takes you</p><p></p><p>at some stage you'll need to / end up detailing more and more about THE PLOT, and a good time should be had by all ! even if the PC's never work out the plot, at least they're having fun</p><p></p><p>(in practice i'm now onto the 4th PC's plot line, though one of the other PC's has worked out a hook for his and almost took me out of sequence but the beauty of the system is it wouldn't have mattered too much as I had a couple of adventures roughed out in advance)</p></blockquote><p></p>
[QUOTE="Phlebas, post: 3649461, member: 23810"] new theory i'm trying out take one overarching plot - create BBEG, create target to be defended that the PC's need to care about - work on the why, then come up with one or two hows that are going on in the background - flesh out over time, you can start with a few names and a motive, these things will grow over time meantime work on the PC's - find individual motivations, backstory or interests. Give them a group they're a member of (Church, guild, family etc). then you can kidnap / blackmail / threaten / steal from or beg favour etc etc write out an adventure focused on one PC, using their motivations to drive the plot. only need 5-8 encounters, one (or two) of which will involve 'THE PLOT' - normally all this takes is one side of scribbled A4 including rough maps - occasionally i'll dump monster stats from SRD or use an NPC generator on extra sheets repeat for next PC & then next PC etc etc with little effort, you have a few months worth of adventuring where every character gets his turn in the sun, and the PC's will be starting to wonder about 'THE PLOT' start again with the first PC, vary the sequence if the mood takes you at some stage you'll need to / end up detailing more and more about THE PLOT, and a good time should be had by all ! even if the PC's never work out the plot, at least they're having fun (in practice i'm now onto the 4th PC's plot line, though one of the other PC's has worked out a hook for his and almost took me out of sequence but the beauty of the system is it wouldn't have mattered too much as I had a couple of adventures roughed out in advance) [/QUOTE]
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