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*Pathfinder & Starfinder
Writing an adventure specifically for 1 party
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<blockquote data-quote="fagura" data-source="post: 6282193" data-attributes="member: 6762610"><p>I have always felt that a GM customizing an adventure to fit the characters running it, improves the quality of the adventure itself. In my experience, most groups do it -some to a lesser and others to a greater extent. I am talking about adjusting intro hooks, introducing minor sub-plots, adding depth to interactions with NPCs that for the original writer were insignificant etc. A couple of Gms I have played with customize adventures to such a large degree, that the adventure becomes more a sort of a guide for them than an actual sequence of events.</p><p>This has a few risks and drawbacks however: first of all, it requires a great deal of preparation by the GM (in some rare GM cases much preparation is not required but this is the case of very creative-on-the-spot-improvising GMs). Secondly, sometimes characters can go so out of the way that the GM has to contradict the story written. The original adventure author had so much in his mind when he wrote it: background, NPCs etc the GM though can't possible have all that knowledge so he runs the risk of reaching a dead-end story-wise which consequently means he will have to contradict the original writer. Thirdly, what GMs really do when customizing an adventure is rewrite it and let's face it, professional adventure authors are in general more capable of producing a good adventure than us, regular GMs and players.</p><p></p><p>How would it be if all this customization happened by the original author himself? If players could send the writer feedback and he would adjust the adventure for them? Even better, what if they sent feedback before the actual writing of the adventure and he would produce an adventure based on their needs (theme preferences, characters backgrounds etc) written exclusively for them?</p></blockquote><p></p>
[QUOTE="fagura, post: 6282193, member: 6762610"] I have always felt that a GM customizing an adventure to fit the characters running it, improves the quality of the adventure itself. In my experience, most groups do it -some to a lesser and others to a greater extent. I am talking about adjusting intro hooks, introducing minor sub-plots, adding depth to interactions with NPCs that for the original writer were insignificant etc. A couple of Gms I have played with customize adventures to such a large degree, that the adventure becomes more a sort of a guide for them than an actual sequence of events. This has a few risks and drawbacks however: first of all, it requires a great deal of preparation by the GM (in some rare GM cases much preparation is not required but this is the case of very creative-on-the-spot-improvising GMs). Secondly, sometimes characters can go so out of the way that the GM has to contradict the story written. The original adventure author had so much in his mind when he wrote it: background, NPCs etc the GM though can't possible have all that knowledge so he runs the risk of reaching a dead-end story-wise which consequently means he will have to contradict the original writer. Thirdly, what GMs really do when customizing an adventure is rewrite it and let's face it, professional adventure authors are in general more capable of producing a good adventure than us, regular GMs and players. How would it be if all this customization happened by the original author himself? If players could send the writer feedback and he would adjust the adventure for them? Even better, what if they sent feedback before the actual writing of the adventure and he would produce an adventure based on their needs (theme preferences, characters backgrounds etc) written exclusively for them? [/QUOTE]
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