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Writing an introductory dungeon adventure - need more ideas!
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<blockquote data-quote="Piratecat" data-source="post: 1004211" data-attributes="member: 2"><p>So, here's a problem: why the heck did this guy have giant spiders in what is effectively part of his house?</p><p></p><p>There are two main types of dungeons: inhabited and uninhabited. I think you can run into some real problems mixing the two. Giant spiders (and any creature which doesn't move around much but which is deadly) probably doesn't belong in an inhabited dungeon. Heck, this is less like a dungeon and more like an extended basement and workroom.</p><p></p><p>So let's keep the idea of the three-level dungeon, the gnome wizard, the insanity, all that good stuff. Now, ask yourself: while the gnome was there, what creatures were in the dungeon?</p><p></p><p>- apes (how did he smuggle them through town and into the house? He must have some sort of cargo access into the dungeon, for he certainly didn't bring them down the stairs)</p><p></p><p>- interesting plants (started from seeds. Perhaps he has made friends with them, and they like talking with gnomes... sort of like trained guard dogs.)</p><p></p><p>- the familiar. He can control the traps, let loose cage locks, etc.</p><p></p><p>- etc.</p><p></p><p>Now, most importantly, ask yourself how many ways there are to get into and out of the dungeon. If there is just one, the house, then there will be no wandering monsters like the giant spiders. If there is an exit to a cave or the sewers, there may be some additional creatures, assuming that they could get the (heavily barred) door open.</p><p></p><p>I hope this helps!</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1004211, member: 2"] So, here's a problem: why the heck did this guy have giant spiders in what is effectively part of his house? There are two main types of dungeons: inhabited and uninhabited. I think you can run into some real problems mixing the two. Giant spiders (and any creature which doesn't move around much but which is deadly) probably doesn't belong in an inhabited dungeon. Heck, this is less like a dungeon and more like an extended basement and workroom. So let's keep the idea of the three-level dungeon, the gnome wizard, the insanity, all that good stuff. Now, ask yourself: while the gnome was there, what creatures were in the dungeon? - apes (how did he smuggle them through town and into the house? He must have some sort of cargo access into the dungeon, for he certainly didn't bring them down the stairs) - interesting plants (started from seeds. Perhaps he has made friends with them, and they like talking with gnomes... sort of like trained guard dogs.) - the familiar. He can control the traps, let loose cage locks, etc. - etc. Now, most importantly, ask yourself how many ways there are to get into and out of the dungeon. If there is just one, the house, then there will be no wandering monsters like the giant spiders. If there is an exit to a cave or the sewers, there may be some additional creatures, assuming that they could get the (heavily barred) door open. I hope this helps! [/QUOTE]
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Writing an introductory dungeon adventure - need more ideas!
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