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Writing an introductory dungeon adventure - need more ideas!
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<blockquote data-quote="BoGGiT" data-source="post: 1005036" data-attributes="member: 7205"><p>Most monsters and traps was made, summoned etc by the familiarus <em>after</em> the gnome wizard disappeared and Trotch went nuts with paranoia. The potion of giant growth was a great idea though. Let's say that's how the familiarus "created" some of the monsters.</p><p></p><p>Except for the stairs leading down from the gnome's house, there are two other means of entry; one tunnel at first level (which is the way the halflings took when they entered) and probably some other exit at the third level (haven't started mapping that level yet).</p><p></p><p>The apes (the parents) were brought into the dungeon as babies some years ago.</p><p></p><p>The ideas are all great, by the way, and i will contact you by PM later on to ask for your real names so that i can credit you in the finished module.</p></blockquote><p></p>
[QUOTE="BoGGiT, post: 1005036, member: 7205"] Most monsters and traps was made, summoned etc by the familiarus [i]after[/i] the gnome wizard disappeared and Trotch went nuts with paranoia. The potion of giant growth was a great idea though. Let's say that's how the familiarus "created" some of the monsters. Except for the stairs leading down from the gnome's house, there are two other means of entry; one tunnel at first level (which is the way the halflings took when they entered) and probably some other exit at the third level (haven't started mapping that level yet). The apes (the parents) were brought into the dungeon as babies some years ago. The ideas are all great, by the way, and i will contact you by PM later on to ask for your real names so that i can credit you in the finished module. [/QUOTE]
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Writing an introductory dungeon adventure - need more ideas!
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