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Writing an introductory dungeon adventure - need more ideas!
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<blockquote data-quote="Ed Cha" data-source="post: 1022729" data-attributes="member: 10972"><p>Kudos to you! I always appreciate people who make the effort to bring new players into the hobby. I think it's great that you're doing something specifically for your home country and hopefully your work will help get more players into the game! Let's see if I can help a little bit since I am a big fan of "old school adventures". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>You may want to consider doing a tribute to "B1 In Search of the Unknown". It sounds like you're just looking to write a fun dungeon adventure. In B1, there were a bunch of rooms described and a list of encounters and treasures which were randomly assigned to each room. So even if the same group of players played this adventure again, they would not know what to expect. </p><p></p><p>You could also try to explain this by saying that this is some sort of a magical dungeon where each time the party enters, the rooms shift around. Or you could keep the unexplained randomness of B1 intact. Anyhow, you need encounter ideas so let's work on that. </p><p></p><p></p><p></p><p>Okay, let me ask you a question. Are you concerned with realism at all or do you just want to make a fun adventure? If it's the former, then I have to tell you that a three-level dungeon beneath a house is unlikely. Maybe you can find a three-level dungeon under a three-level tower, but even then each level would be relatively small. </p><p></p><p>Perhaps you could make the gnome's home more like a large estate house and explain that he loved to dig (gnomes like burrowing animals, right?) and constructed a surprisingly expansive dungeon. Okay, but who built this dungeon? It couldn't be just the gnome. This thing is huge. </p><p></p><p>So, maybe this would help explain some encounters in the dungeon. Is he an evil gnome? I'm assuming yes, since the adventurers are usually good and they wouldn't go into someone's home to rob them unless they were evil, right? Well, the gnome could have enslaved some grimlocks or maybe he's a necromancer and he has an army of skeletons working for him? Undead are always good low-level encounters. Perhaps these could be the dead corpses of his servants who he forced to build the dungeon and then when they died of exhaustion he animated them as undead? </p><p></p><p>Maybe the gnome became demented and retreated into the deepest part of his dungeon to get to his laboratory where he wants to brew a potion to cure his illness. In his state of dementia, he started setting up traps along the way, but because he's deranged, he forgot how to disable the traps and now he's trapped in the dungeon! </p><p></p><p>While the party is traveling through the dungeon, they could find clues of the gnome's madness: psychotic notes shredded up in his madness (and left for the rogue in the party to piece together with Decipher Script). So, if the party figures out the gnome has gone mad, they may decide to help him when they find him. </p><p></p><p>You could pose a moral dilemma by having the gnome still deranged because he left behind a key ingredient for his cure in one of the rooms. He can't get to it now, but if the party finds it they can help cure him. If they don't find it, they'll just discover a mad and violent gnome who attacks them and they may decide to kill him instead of saving him. You could call the adventure something like "Descent into the Dungeon of Madness". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>You could use Trotch as the scape goat here. He's the one creating a lot of trouble for the party in the dungeon. However, killing Trotch would cause pain to the gnome. Again moral dilemma. </p><p></p><p></p><p></p><p>This is a good idea, but maybe you could make it that while the party of PCs is there to help the gnome (they were sent by the gnome's friend at the temple), these halflings are pure thieves. They have no interest in helping the gnome and just want his riches. What they find out later is that most of the treasure is fake and they're just trying to survive the dungeon. So, they may decide to group with the adventurers. Or the adventurers save their asses in a pickle while they were caught up in the webs of the pet spiders that the gnome had. So, they decide to help the PCs. </p><p></p><p></p><p></p><p>This is a good idea and sounds very "gnomish". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Another great idea! Gnomes love animals. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Perhaps these are animals that must be kept underground and that's why the gnome built such a large dungeon. In reality he was an animal lover and kind-hearted person, but he became mad trying to create an underground world where plants could survive without sunlight. The potion had some kind of plant poison that destroyed his mind. Now the plants rule the garden and the animals have become mad, too. Some of the animals are not insane though and they are being chased and hunted by the crazy animals to be eaten alive! The party must rescue the animals! You could use a lot of bizarre monsters here like dire badgers, gorillons, and disenchanters. They could roam around in each room providing the "random" encounters you need. </p><p></p><p></p><p></p><p>You've got some great ideas and I'd love to see the end results. </p><p></p><p>If you're looking for illustrations, you may want to post here or at RPG.net for artists but state clearly your rates and what you're looking for. DO NOT ask for free art! At the very least offer to pay something if not very much. Even if it's $5 or $10 per piece, you may just get some people helping you out and it shows that you respect the artist's time and effort though you may not necessarily have the means to truly compensate them for their talents. Many people are understanding when you explain it like this and may decide to help you out. </p><p></p><p>Please keep us posted! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ed Cha, post: 1022729, member: 10972"] Kudos to you! I always appreciate people who make the effort to bring new players into the hobby. I think it's great that you're doing something specifically for your home country and hopefully your work will help get more players into the game! Let's see if I can help a little bit since I am a big fan of "old school adventures". :) You may want to consider doing a tribute to "B1 In Search of the Unknown". It sounds like you're just looking to write a fun dungeon adventure. In B1, there were a bunch of rooms described and a list of encounters and treasures which were randomly assigned to each room. So even if the same group of players played this adventure again, they would not know what to expect. You could also try to explain this by saying that this is some sort of a magical dungeon where each time the party enters, the rooms shift around. Or you could keep the unexplained randomness of B1 intact. Anyhow, you need encounter ideas so let's work on that. Okay, let me ask you a question. Are you concerned with realism at all or do you just want to make a fun adventure? If it's the former, then I have to tell you that a three-level dungeon beneath a house is unlikely. Maybe you can find a three-level dungeon under a three-level tower, but even then each level would be relatively small. Perhaps you could make the gnome's home more like a large estate house and explain that he loved to dig (gnomes like burrowing animals, right?) and constructed a surprisingly expansive dungeon. Okay, but who built this dungeon? It couldn't be just the gnome. This thing is huge. So, maybe this would help explain some encounters in the dungeon. Is he an evil gnome? I'm assuming yes, since the adventurers are usually good and they wouldn't go into someone's home to rob them unless they were evil, right? Well, the gnome could have enslaved some grimlocks or maybe he's a necromancer and he has an army of skeletons working for him? Undead are always good low-level encounters. Perhaps these could be the dead corpses of his servants who he forced to build the dungeon and then when they died of exhaustion he animated them as undead? Maybe the gnome became demented and retreated into the deepest part of his dungeon to get to his laboratory where he wants to brew a potion to cure his illness. In his state of dementia, he started setting up traps along the way, but because he's deranged, he forgot how to disable the traps and now he's trapped in the dungeon! While the party is traveling through the dungeon, they could find clues of the gnome's madness: psychotic notes shredded up in his madness (and left for the rogue in the party to piece together with Decipher Script). So, if the party figures out the gnome has gone mad, they may decide to help him when they find him. You could pose a moral dilemma by having the gnome still deranged because he left behind a key ingredient for his cure in one of the rooms. He can't get to it now, but if the party finds it they can help cure him. If they don't find it, they'll just discover a mad and violent gnome who attacks them and they may decide to kill him instead of saving him. You could call the adventure something like "Descent into the Dungeon of Madness". :) You could use Trotch as the scape goat here. He's the one creating a lot of trouble for the party in the dungeon. However, killing Trotch would cause pain to the gnome. Again moral dilemma. This is a good idea, but maybe you could make it that while the party of PCs is there to help the gnome (they were sent by the gnome's friend at the temple), these halflings are pure thieves. They have no interest in helping the gnome and just want his riches. What they find out later is that most of the treasure is fake and they're just trying to survive the dungeon. So, they may decide to group with the adventurers. Or the adventurers save their asses in a pickle while they were caught up in the webs of the pet spiders that the gnome had. So, they decide to help the PCs. This is a good idea and sounds very "gnomish". :) Another great idea! Gnomes love animals. :) Perhaps these are animals that must be kept underground and that's why the gnome built such a large dungeon. In reality he was an animal lover and kind-hearted person, but he became mad trying to create an underground world where plants could survive without sunlight. The potion had some kind of plant poison that destroyed his mind. Now the plants rule the garden and the animals have become mad, too. Some of the animals are not insane though and they are being chased and hunted by the crazy animals to be eaten alive! The party must rescue the animals! You could use a lot of bizarre monsters here like dire badgers, gorillons, and disenchanters. They could roam around in each room providing the "random" encounters you need. You've got some great ideas and I'd love to see the end results. If you're looking for illustrations, you may want to post here or at RPG.net for artists but state clearly your rates and what you're looking for. DO NOT ask for free art! At the very least offer to pay something if not very much. Even if it's $5 or $10 per piece, you may just get some people helping you out and it shows that you respect the artist's time and effort though you may not necessarily have the means to truly compensate them for their talents. Many people are understanding when you explain it like this and may decide to help you out. Please keep us posted! :) [/QUOTE]
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