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<blockquote data-quote="BigZebra" data-source="post: 9028016" data-attributes="member: 7024338"><p>I know the saying goes that many players don't bother to actually read the books, but for many of us, the reading of the books is half the enjoyment (ok that's perhaps a bit exaggerated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). Nevertheless, I am curious about how other players perceive the writing in RPGs, both in terms of rules and general content. Specifically, I would like to hear about RPGs with exceptional writing, both in terms of clear rules and overall storytelling (lore, monsters, etc.). Furthermore, I believe it would be beneficial to distinguish between D&D and other RPGs. So, without further ado, here are my thoughts:</p><p></p><p><strong>Best general writing in a non-D&D RPG:</strong></p><p>Without a doubt, <em>Call of Cthulhu</em> has been the most enjoyable RPG for me to read. It exudes an atmosphere that few other games have achieved.</p><p></p><p><strong>Best clearly written rules in a non-D&D RPG:</strong></p><p><em>Star Wars D6</em> stands out in terms of describing the rules in a way that I easily grokked without constant rereading. The WEG book was also easy to navigate.</p><p></p><p><strong>Best general writing in a version of D&D:</strong></p><p>In my opinion, <em>D&D 3.5</em> had the most immersive atmosphere. The layout, colors, typography, and the quality of the writing itself contributed to setting the mood, even within its some times complex rules system.</p><p></p><p><strong>Best clearly written rules in a version of D&D:</strong></p><p>This one is an easy choice for me. While many found reading <em>4e</em> to be a like reading the phone book, I believe it excelled in conveying the rules clearly and effectively.</p></blockquote><p></p>
[QUOTE="BigZebra, post: 9028016, member: 7024338"] I know the saying goes that many players don't bother to actually read the books, but for many of us, the reading of the books is half the enjoyment (ok that's perhaps a bit exaggerated :p). Nevertheless, I am curious about how other players perceive the writing in RPGs, both in terms of rules and general content. Specifically, I would like to hear about RPGs with exceptional writing, both in terms of clear rules and overall storytelling (lore, monsters, etc.). Furthermore, I believe it would be beneficial to distinguish between D&D and other RPGs. So, without further ado, here are my thoughts: [B]Best general writing in a non-D&D RPG:[/B] Without a doubt, [I]Call of Cthulhu[/I] has been the most enjoyable RPG for me to read. It exudes an atmosphere that few other games have achieved. [B]Best clearly written rules in a non-D&D RPG:[/B] [I]Star Wars D6[/I] stands out in terms of describing the rules in a way that I easily grokked without constant rereading. The WEG book was also easy to navigate. [B]Best general writing in a version of D&D:[/B] In my opinion, [I]D&D 3.5[/I] had the most immersive atmosphere. The layout, colors, typography, and the quality of the writing itself contributed to setting the mood, even within its some times complex rules system. [B]Best clearly written rules in a version of D&D:[/B] This one is an easy choice for me. While many found reading [I]4e[/I] to be a like reading the phone book, I believe it excelled in conveying the rules clearly and effectively. [/QUOTE]
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