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Writing My First Adventure Path
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<blockquote data-quote="SnowleopardVK" data-source="post: 5876094" data-attributes="member: 6677945"><p>My biggest suggestion: Change that fact as soon as you can. I'm also writing my own adventure, styled after paizo APs, for use by my own groups. I started with no AP experience, so I immediately grabbed what was at the time paizo's newest AP, the first volume of Jade Regent, and I started both running it and playing it with different groups. Of course not all groups have that much time, so I run it for myself in addition to that, going over parts that seem off, or that seem amazing over and over in different ways to get as good an idea as I can over why I'm not enjoying it, or why I am.</p><p></p><p>The act of experiencing it not just once, but repeatedly, and changing things to my own personal touches, seeing if I can make the parts that didn't work for my players in one run go a bit better the next time... Stuff like that is a big, important part of learning what works in APs and what doesn't.</p><p></p><p>And when you've done one, don't necessarily stop yourself there. I've got all parts of Jade Regent now, and so I'm planning on picking up Carrion Crown, because it looks to me like it will hit on a very different genre than Jade Regent and will help me learn new things, and I plan to pick up Second Darkness specifically because I hear a lot of bad things about it, and I think that running and playing it myself will be a perfect way to help me learn more about what works and what doesn't.</p><p></p><p>In short, get some playing and DMing experience with AP to help with the creation of your own, and try to get a feel for both the good and the bad. Get at least one adventure path that people don't speak so highly of, and be sure to experience it. Along with experiencing the good stuff of course.</p></blockquote><p></p>
[QUOTE="SnowleopardVK, post: 5876094, member: 6677945"] My biggest suggestion: Change that fact as soon as you can. I'm also writing my own adventure, styled after paizo APs, for use by my own groups. I started with no AP experience, so I immediately grabbed what was at the time paizo's newest AP, the first volume of Jade Regent, and I started both running it and playing it with different groups. Of course not all groups have that much time, so I run it for myself in addition to that, going over parts that seem off, or that seem amazing over and over in different ways to get as good an idea as I can over why I'm not enjoying it, or why I am. The act of experiencing it not just once, but repeatedly, and changing things to my own personal touches, seeing if I can make the parts that didn't work for my players in one run go a bit better the next time... Stuff like that is a big, important part of learning what works in APs and what doesn't. And when you've done one, don't necessarily stop yourself there. I've got all parts of Jade Regent now, and so I'm planning on picking up Carrion Crown, because it looks to me like it will hit on a very different genre than Jade Regent and will help me learn new things, and I plan to pick up Second Darkness specifically because I hear a lot of bad things about it, and I think that running and playing it myself will be a perfect way to help me learn more about what works and what doesn't. In short, get some playing and DMing experience with AP to help with the creation of your own, and try to get a feel for both the good and the bad. Get at least one adventure path that people don't speak so highly of, and be sure to experience it. Along with experiencing the good stuff of course. [/QUOTE]
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