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Writing Religion into a Campaign Setting
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<blockquote data-quote="Bardsandsages" data-source="post: 3153700" data-attributes="member: 28771"><p>You don't need to "stat out" gods unless you intend to have actual combat with them. I think providing stats for such things often does more harm than good.</p><p></p><p>We currently have two god-specific supplements out. <a href="http://enworld.rpgnow.com/product_info.php?products_id=7625&" target="_blank">Gods of the Dead</a> provides 4 related gods that deal with death and undeath. <a href="http://enworld.rpgnow.com/product_info.php?products_id=7017&" target="_blank">Blessed Ladies of Law</a> is a trinity of goddesses that focus on the law, but interpret it differently. We're planning more in the series. In neither product do we stat out the gods. </p><p></p><p>Unless you are planning out a full blown mythology for your setting, you probably want to deal more in concepts than actual personalities. How you define the gods depends on what issues are important to the people in your setting, and how do they view the world around them. If religious themes won't come into play, all you need is a name, domains, and general idea of each god. The trouble with using "real world" dieties often comes up unexpectantly when you find out a player in your group is an expert on it. My friend Chris and I screwed up a DM a great deal when he decided to use the Eygptian pantheon and we kept correcting him on the different gods he was using. </p><p></p><p>So generally, consider the overall themes of the game and craft the gods accordingly, not so much in terms of detailed descriptions (because who'se gonna see them?) but how they fit into the culture. Besides, we're talking abut gods. They can change their appearance if they want anyway.</p></blockquote><p></p>
[QUOTE="Bardsandsages, post: 3153700, member: 28771"] You don't need to "stat out" gods unless you intend to have actual combat with them. I think providing stats for such things often does more harm than good. We currently have two god-specific supplements out. [URL=http://enworld.rpgnow.com/product_info.php?products_id=7625&]Gods of the Dead[/URL] provides 4 related gods that deal with death and undeath. [URL=http://enworld.rpgnow.com/product_info.php?products_id=7017&]Blessed Ladies of Law[/URL] is a trinity of goddesses that focus on the law, but interpret it differently. We're planning more in the series. In neither product do we stat out the gods. Unless you are planning out a full blown mythology for your setting, you probably want to deal more in concepts than actual personalities. How you define the gods depends on what issues are important to the people in your setting, and how do they view the world around them. If religious themes won't come into play, all you need is a name, domains, and general idea of each god. The trouble with using "real world" dieties often comes up unexpectantly when you find out a player in your group is an expert on it. My friend Chris and I screwed up a DM a great deal when he decided to use the Eygptian pantheon and we kept correcting him on the different gods he was using. So generally, consider the overall themes of the game and craft the gods accordingly, not so much in terms of detailed descriptions (because who'se gonna see them?) but how they fit into the culture. Besides, we're talking abut gods. They can change their appearance if they want anyway. [/QUOTE]
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