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General Tabletop Discussion
*TTRPGs General
Writing Religion into a Campaign Setting
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<blockquote data-quote="Stormborn" data-source="post: 3153919" data-attributes="member: 14041"><p>(First, I think we need to be careful treading to close to discussions of real world religions. No need for this thread to be closed.)</p><p></p><p></p><p>To the OP: Dog Soul's Sahashra and Russiya settings deal with a mythic India and Slavic setting respectfully. In the case of Sahashra I know there is some relgion supplements in the works that will adress the gods of the setting. I will point this thread out to the author and see if she can at least give you a list of books to check out. </p><p></p><p></p><p>Are name, alignment, domains, and brief descriptions all you need for a campaign? That depends. Mainly it depends on you and your players. If you want to focus a lot on the intiruges, goals, or power of a church/temple/cult then you are going to need more detail - not about the god so much as the worshippers. When looking at a culture, any culture, their philosophical and relgious beliefs are an important component of who they are and what they do. If you want to create a well rounded and detailed world then I would suggest putting some time into developing these things out. Ditto if you have a player who wants to be a cleric, paladin, etc or even just a devout member of a religion. One thing you can consider, if you don't want to spend great amounts of time on it, is to ask any player who is interested in such a character to work with you to develop their faith within the confines of the world you have created. Dont be afraid to make changes to things that dont have a huge impact on the game itself. </p><p>OTOH, there are pleanty of RPG games that you can play that don't require much more than the basics, if even that.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3153919, member: 14041"] (First, I think we need to be careful treading to close to discussions of real world religions. No need for this thread to be closed.) To the OP: Dog Soul's Sahashra and Russiya settings deal with a mythic India and Slavic setting respectfully. In the case of Sahashra I know there is some relgion supplements in the works that will adress the gods of the setting. I will point this thread out to the author and see if she can at least give you a list of books to check out. Are name, alignment, domains, and brief descriptions all you need for a campaign? That depends. Mainly it depends on you and your players. If you want to focus a lot on the intiruges, goals, or power of a church/temple/cult then you are going to need more detail - not about the god so much as the worshippers. When looking at a culture, any culture, their philosophical and relgious beliefs are an important component of who they are and what they do. If you want to create a well rounded and detailed world then I would suggest putting some time into developing these things out. Ditto if you have a player who wants to be a cleric, paladin, etc or even just a devout member of a religion. One thing you can consider, if you don't want to spend great amounts of time on it, is to ask any player who is interested in such a character to work with you to develop their faith within the confines of the world you have created. Dont be afraid to make changes to things that dont have a huge impact on the game itself. OTOH, there are pleanty of RPG games that you can play that don't require much more than the basics, if even that. [/QUOTE]
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