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Writing Religion into a Campaign Setting
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<blockquote data-quote="Priest_Sidran" data-source="post: 3155871" data-attributes="member: 30857"><p>Thank you for the move,</p><p></p><p>I got much more replies than I thought I would...</p><p></p><p></p><p>Due to the common theme among your responses I have decided to do the <em>depictions</em> of them along with they're home plane, symbol, divine rank, and titles, along with their portfolio (inside the text), and domains, with favored weapon's listed in text along with their name for them. Followed by a few types of things that the deity will do for his/her followers, and then a paragraph about who their allies and enemies are. Followed by a few paragraphs of information on each of the following subjects; Dogma, Priestly Garb and Rank, Shrines & Temples, and Adventuring Clerics. The last being a description of why a cleric of a particular deity might find himself adventuring. Since a number of the deities in my new setting are going to have a Cult following I have also started writing a new form of divine layout that deals with the Cult, its leader, Cult dogma, and Power and Influence, followed by the above write out for the Cults God, or Focus. I also am incorperating the Lesser Gods from a forgotten dragon magazine (3.0) 275-290 range. Which produced a few hearth gods, and forest gods and things that were in dominion over a small area of target people.</p><p></p><p>I wanted to take a time out to say thank you to everyone for their advice on this matter, I have always had trouble with adding deities and their religions into my settings. Prefering to make it a Monotheistic setting so that I could focus the religion on one subject. With the advice you gave me (and for some the hard work that you spent on writing some great resources) I have finally got a good set of deities on the way without head ache. </p><p></p><p>Also I will second the advice about the useufulness of 2.0 Deity manuals my favorite (that I own) being Faiths & Avatars from the old FR line.</p></blockquote><p></p>
[QUOTE="Priest_Sidran, post: 3155871, member: 30857"] Thank you for the move, I got much more replies than I thought I would... Due to the common theme among your responses I have decided to do the [I]depictions[/I] of them along with they're home plane, symbol, divine rank, and titles, along with their portfolio (inside the text), and domains, with favored weapon's listed in text along with their name for them. Followed by a few types of things that the deity will do for his/her followers, and then a paragraph about who their allies and enemies are. Followed by a few paragraphs of information on each of the following subjects; Dogma, Priestly Garb and Rank, Shrines & Temples, and Adventuring Clerics. The last being a description of why a cleric of a particular deity might find himself adventuring. Since a number of the deities in my new setting are going to have a Cult following I have also started writing a new form of divine layout that deals with the Cult, its leader, Cult dogma, and Power and Influence, followed by the above write out for the Cults God, or Focus. I also am incorperating the Lesser Gods from a forgotten dragon magazine (3.0) 275-290 range. Which produced a few hearth gods, and forest gods and things that were in dominion over a small area of target people. I wanted to take a time out to say thank you to everyone for their advice on this matter, I have always had trouble with adding deities and their religions into my settings. Prefering to make it a Monotheistic setting so that I could focus the religion on one subject. With the advice you gave me (and for some the hard work that you spent on writing some great resources) I have finally got a good set of deities on the way without head ache. Also I will second the advice about the useufulness of 2.0 Deity manuals my favorite (that I own) being Faiths & Avatars from the old FR line. [/QUOTE]
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