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Writing - When do you use\not use computers?
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<blockquote data-quote="Gilladian" data-source="post: 5409043" data-attributes="member: 2093"><p>I responded earlier, but as I think on this, it might help if I explain my methods a bit.</p><p></p><p>I do all my composing on the computer. If I got an adventure idea today, I'd start by making a text doc for it, giving it a name and a rough description of my idea.</p><p></p><p>Later, I'd add an outline for the encounter areas (ie rooms if it is a dungeon), and list any NPCs that will appear. I can then go back day after day, pick a spot in the adventure, and flesh it out. I may make an NPC or three now, and then write up the description for their room, go back and add to the adventure hooks, drop in a trap or other barrier, get an idea for atmosphere and add notes to several rooms/areas emphasizing that mood. </p><p></p><p>If I was handwriting the same document, I'd have to write each room or area completely, with no ability to go back and make major changes that fit with the other areas. Or rewrite the whole thing on fresh paper. </p><p></p><p>AND, at any point, if my game "gets to" that adventure sooner than I expect, I've got at least a partial draft of the whole thing ready to wing from...</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5409043, member: 2093"] I responded earlier, but as I think on this, it might help if I explain my methods a bit. I do all my composing on the computer. If I got an adventure idea today, I'd start by making a text doc for it, giving it a name and a rough description of my idea. Later, I'd add an outline for the encounter areas (ie rooms if it is a dungeon), and list any NPCs that will appear. I can then go back day after day, pick a spot in the adventure, and flesh it out. I may make an NPC or three now, and then write up the description for their room, go back and add to the adventure hooks, drop in a trap or other barrier, get an idea for atmosphere and add notes to several rooms/areas emphasizing that mood. If I was handwriting the same document, I'd have to write each room or area completely, with no ability to go back and make major changes that fit with the other areas. Or rewrite the whole thing on fresh paper. AND, at any point, if my game "gets to" that adventure sooner than I expect, I've got at least a partial draft of the whole thing ready to wing from... [/QUOTE]
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